Hi dev team
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I have a few questions about the game itself. In PoE2, I always wonder what the difference between PoE 2 and 1 is. Do you use the same rig, or are the rigs more complex than in PoE 1? (Not talking about hero assets—more about the main character and mobs.)
Do you still have the same polycount for the monsters? What is the polycount? Around 5k, or more?, is the base rig still the same? because some monster seem to be just been ported over. About the textures—after playing PoE 2 non-stop, I noticed it seems to be using a paint layer and a normal map, but are all the assets PBR-based? It doesn’t seem so. My question is: what has changed? :) Last bumped on Dec 26, 2024, 4:13:27 AM
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