Death Penalty is Ruining The Game
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So, this may be controversial for the die hard POE fans, but the current penalty for death is literally ruining the game for me. Generally, as soon as I die I just alt f4 the game and have not played it again within the same day while sometimes taking an additional day or two before I boot it back up.
Losing your map path, waystone, a crap load of exp and just the overall experience that death is still generally caused by a one shot, horribly telegraphed ability or the game crashing... All of those added up really just destroyed any amount of fun I have had for the five minutes to five hours that I was playing for prior to dying. Yes, I have literally died a few minutes in to a map because I get barraged by those spider poison spitter things that stun me from off my screen and I just insta-die in their next shot. All of my resistances are capped, above capped actually and I have a 4k energy shield with a 3.7k mana absorb as well (probably hovers around 3k while I'm doing trash). I have finished my atlas quests and I'm struggling to stay engaged simply because, unless I play perfect the entire time I play, it's just not worth the effort or time. Am I alone in thinking this? Do you agree or disagree? Last bumped on Dec 25, 2024, 7:00:06 AM
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