Mace feels really bad to play.
Simply let mace wielder move while attacking and a lot of things would feel better even slowed down. I don't understand why swinging your weapons roots you in place but casting a spell lets you move. It feels awful.
Last bumped on Dec 24, 2024, 11:42:51 PM
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I made a titan and it feels great, playing quarterstaff tho, maces just blow.
edit: prolly they just need to remove the fix attack time and reduce the attack speed, so you can actually scale it. I also assume warrior will feel a lot better when we got axes/swords Farming salt on the forums since 2024 Last edited by Toaru_Majutsu_no_Index#1288 on Dec 24, 2024, 11:32:47 PM
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I really don't think attack speed it the problem, it's the fact that every time you swing a weapon you are effectively rooted in place. This makes chasing mobs or finishing off a few white mobs a chore when it should be an afterthought.
They clearly have the technology to make this possible, it's just a puzzling choice to not let players do this when it barely effects their "vision" and simultaneously makes maces more satisfying. I'd even appeal to realism, if you aren't placing your feet properly when you swing a weapon you won't be swinging it in combat for very long. Last edited by Taemerlein#7350 on Dec 24, 2024, 11:43:45 PM
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having a 2 second forced swing time I think is a HUGE part of it
Farming salt on the forums since 2024
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There are a lack of skills that can displace and CC enemies (D4 charge, steel grasp, stomp, HotS Yrel righteous hammer etc).
These kind of skills need a very fast cast time with mods like daze or stun that will provide a window of opportunity for setting up other combos. Everything about PoE2 mace combat right now just incentivizes 1 or 2-button zoom meta. Even if GGG slowed mobs down and balanced armour and gave hyperarmour on slow wind-ups, build variety will still be unfun without more of those types of skills. Currently Mace skills feel very generic and get boring fast |
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