Why I think PoE 2 could be the best game I've ever played

I tried playing PoE a long time ago and it sucked, It was too hard to go in blind and trying to figure stuff out as I went so I quited cause I coulnd't play the way I wanted. People still liked the game and I'm a fan of the genre so I've always kept my eye in the game.

Rn I've played around 80h of Galvanic Shards Witchhunter and used this build for literally every piece of content, completed all trials and did a bit of mapping. Here's the Feedback:


New Player Experience

It's fun and it's hard. You actually have to get good at the game, pay attention to stuff and die a few times until you get it right and I like this. I really hope this does not go away because of "feedback", being punished causes a LOT of frustration and some people just can't handle being wrong.

Building is SICK! I had no clue about NOTHING and just read big cluster nodes and got passives I tought were good. Eventually I started watching some videos to try and steal smarter people's ideas but most of the time I've spent on the tree was pinning pop-up of stuff I didn't understand and reading one after the other to see if it was good or not.


Stuff I didn't enjoy

Trials are hard but they at least are fun, I don't care about the RNG but full reseting after 1 death is pretty tilting ngl. Also Sekhemas is SUUUUUPER to some playstyles and builds but I'll talk about it later.

Why can't I change my dodge roll with passives? Make it shorter, longer, faster , more invul time, make it a literal dash yall are really missing out on this one.

Btw, where is the mobility? Not like insta tp'ing around and insta killing everything PoE 1 mobility, I mean Lost-Ark dashing around type of mobility. Big Long dashes that are fast and have weight, Big jumps that clear cliffs and flying around as a witch while droping spells below you, this stuff fits the game SO well why isn't it more present? The maps are big and complex, being able to interact with the big and complex structures in a fun and intuitive way is a win-win.


Endgame?

I didn't really map that much since I spent a lot of time trying stuff out but a lot of people have, so you should listen to them. (If I have a different take I'll talk about it)


Conclusion

There are sooooo many people salty lmao stop sucking ass. I died so much playing this game and it was a blast, figuring out my build and exploring everything is so fun. The game FEELS like it was made with all the care in the world, there are so many details with effects, movements, enemy behavior, SOUND DESING SPECIALLY like this is such a breath of fresh air no wonders it's doing so great.

Please abuse mobility, it's so fun to use for ALL classes and ALL playstyles and mobility can be used criatively during combat AND exploration (Koreans and Valve are so good at this it's unfair)

I'll keep playing this game until it's unberably boring and I do intend to do endgame and try more builds with different character before the game launches and I've liked the changes so far so I tought I'd get something out there before it's too late
Last bumped on Dec 24, 2024, 2:11:11 PM
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I didn't really map that much


There we go again.
Its definitely a 10/10 experience. This game reminds me of playing SC Broodwar or FF7 as a kid type vibes. End game isnt bad either. I had a ritual map bug out and had to restart it. I still got a few exalts 2nd time around. Losing maps isnt the end of the world.

This game is only gonna get better as EA moves foward.

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