Which weapon is better and why? also is rage on hit bugged?
Hello,
This isn't trivial for me, as i'm still learning... so i'm hoping someone can explain ![]() - Does physical and elemental damage add up for the overall damage? eg: does the Sorrow Spire (right) have 156-411 damage? - Is the increased elemental damage useless on Ghoul Spire (left) given the fact that it doesn't have explicit element damanged added to it? - also is rage on hit bugged? it doesnt display any visual indication of rage building up Last bumped on Dec 24, 2024, 10:14:41 PM
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The one of the left should be better imo.
Rage is fairly bad unless you invest a ton into it with jewels, and even then it's fairly bad as it falls off between packs. But it should display the stacks you have next to ur auras. |
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" Rage is more multiplier so its actually really good. Ghoul spire is better. |
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Sadly it doesn't display the rage stacks, so maybe it is a bug.
If anyone else has a answer to the first question would be nice, thanks |
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if i understand correctly, elemental damage mods are not affected by any skill multipliers your physical attacks use. They are far inferior to raw physical damage. On the other hand I think + elemental % boosts your damage if youre using any of the fire elemental conversion passives. Either way the Goul Spire is way better.
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Ok, more physical is generally better as it gives you more options. The physical can be converted to different elements using your skills. Elemental is good, but especially if you use things like infusions on your attacks/skills it reduces the other elements by 50%, and if you use brutality it gets rid of them all together. Having a higher base physical means you can have high cold damage on ice strike, high physical damage with brutality for stun/armor break etc.
Increased elemental should work with any elemental damage done by that weapon I "think" but am not 100% sure. But it should boost damage with ice strike etc. Could be wrong but that is how I think it works. Rage is actually awesome and you don't need much rage generation to make it so. In fact for my warriors I generally aim for the higher rage maximum, along with the 3% to get all rage. If you go titan, you can get even more max rage because of the 50% small node bonus. Rage is a MORE multiplier which means it's after all the increases etc. Naturally it caps at 30, and if I remember right, you get either 2 or 3 base rage generation per hit if you just go a tiny bit out of the way (from the 25 strength node that is). That is all you really need especially vs bosses. If you are leap slamming through tons of enemies on a map, you shouldn't lose mage between packs (especially with plenty of movement speed buffs). You can get.....19? Something like 19 more max rage, which bring you right around 50.....which is a 50% more multiplier, as you can imagine that is huge. The rage generation nodes also get affected by the 50% more for small nodes as well, so it can take like 12 hits to get to max, even if the 3% doesn't go off (honestly the 3% chance to get max rage isn't REALLY worth it...since it's only about a 30% chance to save you any rage at all before you hit cap (Even with the cap boosted) naturally. I don't use the slower rage reduction nodes or the longer before the rage starts to drop, and I don't get the rage on hit either, neither really speed the process up. If things are hitting me, I'm hitting them lol, and I get max rage fast that way, and the drop off is so fast anyway that reducing it a bit doesn't seem worth the time. That means that if your in that part of the tree anyway, you can get the 50% rage setup for maybe 10 skill tree points total.....and 50% MORE damage when fighting is VERY worth 10 skill points. Anyway the staff on the left is the best in my opinion. There may be situations where the staff on the right might be better, but for more it's the one on the left with more pure physical. I generally go for pure physical straight up on my maces and staves at higher levels. Some pretty much with my bows/xbows....just gives you more versatilty. It works the best with poison/bleed/stun/armor break, it works great with brutality etc. |
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Yeah the Rage passives are something I really want to work into my Titan. I think I have to wait for my 3rd ascendancy though. From paying attention to my rage stacks, I really wish the baseline for it to start degen was more like 5 seconds. It vanishes so fast between packs at first I was thinking I wouldnt bother investing points in it but then found the node that gives you armor from rage and found that the damage is MORE and not Increased.
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It also just builds so fast later on, it's not a huge detriment if you lose all your rage, you get it back in a few seconds.
I do wish things like leap slam would give more then 1 hits worth of rage (however much you get per hit) when hitting 20 monsters lol. Over all it's a very big increase in potential damage for not really needing too many nodes. I think it's 3 by the 25 strength and 4? over by all the max increased rage nodes. If you don't take the armor nodes or the degen nodes, it's less than 10 nodes out of your way to get potentially 50% more damage on everything after a few second into the fight. Especially useful for bosses, since you can pretty much keep it going constantly and it ramps up so fast. Thing about increases to melee/attack/two handed etc damage is it's all additive, the more you get, the more you need to get to really notice the difference. Attack speed can be better than increased damage because of that. Other things like shockwave change, armor breaking ability, stun build up etc, all end up being better in general than just getting a bunch more increases. Rage though is a huge addition, and it's easy to get. You can also socket something with the rage support gem, really good on a faster alternative weapon (say a quarterstaff in your offhand for cold build up/freeze and dropping that awesome bell fast). Socket rage support into the q-staff fast attacking ability and quickly build rage, drop a bell, then switch toyour main 2 handed mace and destroy stuff. Totally worth adding to a build and it's yet another reason why the warrior starting class is generally better than the monk starting class, even if you primarily want to use monk skills. |
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