warbringer totem spirit summons and sceptre anti synergy

so warbringer has ancestor summons which appear when you place a totem, best item to scale summons is sceptre, you cannot summon totems with sceptre in hand, this makes it anti-synergy

im not gonna dive into why summons are useless, and how initial vision for the node and buffs minions provide wont ever work in existing poe2 environment.

Just believe me, no1 gonna spec 20 points on a tree into totems(for them to live more than 1 second) for conditional defences and rage on hit buffs, than invest into intelligence bcs almost all summon gems are blue, being a str close combat warrior, people will just invest these 20 points to get non-conditional defences and rage on hit.

so only people who would invest into totems are totem builds, and totem builds cant use any usefull items in their right hand slot, mace with +2 totems and 30str this is what you can equip, and even that wont be used, bcs people summon totems on swap hand with two two-handers with +5 totem

and no1 would hold hands with melee minions for buffs instead of being far away from monsters while totems doin their job

and bcs temporary minions snapshot their stats at the moment of summoning you cant summon totems on swap and equip sceptre with +5 minions after to empower them

p.s. btw forcing weapon swap on people is just bad taste, i understand you are fans of speed runners and hardcore 16 hours a day nolifing streamers, this works for them, but that doesnt mean regular players want to engage in this
Last bumped on Dec 23, 2024, 10:40:42 PM

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