Endgame feels too much like PoE 1, where is the methodical combat from campaign?
PoE 2 endgame mapping feels very similar to PoE 1. With the correct builds, you can still zoom around the map clearing screens in a matter of 1 - 2 attacks. Rare monsters don't seem to matter at all once you reach a certain damage threshold, nor do map bosses. I thought the goal was to reduce player speed and add more meaning to each pack or at least each rare monster? Instead, one-shots, on-death effects, monsters swarming you etc. make it back into the game - things that are what PoE 1 supposedly has because players are too strong and fast.
I had the impression that the idea was to move past this and instead make the combat methodical / interesting enough that we don't need cheap stuff like this to make mapping interesting. Boss design suffers similarly in my opinion. They look really cool, but ms as a stat and blink are seriously hindering more interesting boss design. I was sincerely looking forward to properly having to learn bosses in a souls-like manier. Instead I can stack ms and outpace most attacks / mechanics, and use blink to further trivialize stuff. Just like with mapping, the bosses thus also seem to be designed around "it shouldn't matter how fast you are", which seems to hinder more interesting patterns making it into the game (with some outliers like sometimes blink seemingly being forced on you). I'm starting to question why PoE 1 and PoE 2 were even split up when the games feel this similar. The only real difference is how the campaign somehow hit the sweet spot for methodical combat (until Cruel anyway). In the endgame the differences come down to the Spirit and Gem system, and having a dodge roll. In terms of combat gameplay I don't really feel the need to play PoE 2 over PoE 1 other than having new toys (skills, ascendancies) to play with. Last bumped on Dec 26, 2024, 11:53:45 AM
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I agree and I'm also very curious why no one is talking about it. Even this post is being ignored. Right now, everyone is discussing armor, magic find, endgame bosses, but no one mentions that this game is almost no different from the first part.
At first, it seemed like the games were different, but the endgame is literally the same as PoE1, just worse (for now, but in the end it will be the same or a little bit better mechanically, but still the same). So what is the point of PoE2? It's the same game with a great visuals and dodge roll+wasd? I mean all new things with skill gems/atlas tree and mapping they could easly implement into PoE1 |
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" Sounds like you just dont hang around in the forums... or reddit. They have talked about this extensively One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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It's true, but I tried to search it with something like "PoE2 feels like PoE" in google - and there was nothing I can relate to :D But found this post through search on forum. And I looked at the last topics, they're all about balance and other stuff
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At one point I was saying that there were at least THREE different games that we could see with the early campaign, mid-campaign to mid-mapping, and "end game".
Early campaign feels like a fairly difficult esp. if you're playing a warrior with heavy armour that has a NEGATIVE move speed modifier. I found that I needed to be paying full attention to make reasonable progress. Mid-Campaign until T10 maps or so feels like another game as most of the boss abilities don't matter as you can over-gear to have the move speed to avoid a lot PLUS enough EHP to tank most moves that you fail to hit properly. In endgame when builds, gearing, etc. are fully online it feels more like a "DPS / perma-CC" any enemies on map with the goal to be COMPLETELY AVOID the mechanics you were worried about earlier. I think GGG really needs to communicate and follow-up on the following: 1. What is their EXACT vision for the game? Souls + ARPG? D2 medium-core? PoE1 ver 1.5? 2. Who is the game for? Even more important who is the game NOT for?? 3. Go back and rebalance early campaign, mid-campaign to T10 maps, and then endgame so the game has a consistent tone throughout. |
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" I didn't even use "quote" button to properly reply to you :D last time I was talking on any forum was long time ago. |
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