Trial close to impossible for melee build

I'm okay with the way the trial system is built. Temple of Chaos is challenging, but it doesn't work against characters with close-range attacks.

But the Sekhemas trial...
It's just a mockery. I am a character with a close-range attack. I need to be physically close to the boss to make a hit.
On the first stage boss, this is quite realistic. You can dodge his AoE attacks and choose the right time to deal damage.

But the boss of the second stage is a surprise, there is not one but two of them. They also deal damage in the AOE, but the problem is that they do it in different ways, covering each other. And okay, in the tradition of close-range fighters, I can withstand the damage of attacks if I don't catch everything in a row. But the system itself doesn't allow this - you have to avoid taking damage at all so that your honor doesn't run out. That is, they don't let you come close. They have a rotation of skill that allows you to cover each other, you can't afford to hit them and you can't tank a few hits to deal damage.

I have a pretty strong build, but it has one drawback. It's melee.
And I can kill one boss with his rotations. It's okay to watch for skill and dodge. But two bosses are too much, it's just a mockery.

And I'm pretty sure that if I give up now and take a skill that attacks from a distance but deals 1/10 damage in the build, I'll pass much easier simply because I can run around dodging immediately from the ranged attacks just by keeping my distance.

It's fine if it encourages you to use two weapons with different skill sets. But you're physically limited by the number of slots for skills and can't put two builds in simultaneously.

The honor system destroys the desire to play melee. This system is frustrating beyond belief. Even fixes that make a difference in resistances for melee won't help here, because its very essence prescribes punishment for melee attack usage.

Last bumped on Dec 22, 2024, 1:53:03 PM
So, as I said - instead of my Ice Strike, I swapped to the Storm Wave and finished the trial in 2 tries. 1st time I didn't change my skill tree (so I had all cold damage instead of lightning) and I didn't know 2nd phase of golems. 2nd time I swapped ~10 skill points and finished a full trial.

And I can't imagine how can I do the same on melee. Last boss was not so scary cause I am CI. So his poison attacks were useless. And I finished him on the first try even without knowledge of what he could do. Dodge his jumps and shoot from the distance.

This trial is too unfair. The honor system just broke all melee attempts.

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