Attribute Requirement Amounts

Attribute requirements are a lot more restrictive in PoE2 than PoE1. In both of them, you have seemingly the same requirement of 212 for late game single stat two-hand weapons like bows, but in PoE2 you only get 5 attribute points per basic passive node instead of 10 and the +30 attribute utility nodes also removed. In addition to this, it is harder to be able to get attributes from equipment since elemental resistances in PoE2 are much more reliant on equipment affixes which compete with attribute affixes for slots. And when all else fails, there's Astramentis to fill out most of the needed attributes in a multi-attribute build, but in PoE2 it has apparently been changed from a moderately rare unique into a chase unique (costing more on the market than Headhunter!) and as such does not functionally exist for the vast majority of players.
As a result of this, build diversity is more constrained compared to PoE1 since a bow user for instance has a much harder time affording the Int for support spells like curses.
To be clear I'm not saying there should be *no* attribute requirements; just that if your going to give us ~half as much attributes the requirements should similarly be ~half as much
Last edited by EveryZig314#6840 on Dec 22, 2024, 2:16:55 AM
Last bumped on Dec 22, 2024, 2:15:47 AM

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