Siege Cascade needs fundamental rework

After the buff it’s still a very bad skill. The easiest way to tell it’s bad is when explosive bolts easily destroy an icewall but siege cascade takes 2 despite having more projectiles.

There are so many reasons it doesn’t work
- Scattershot doesn’t apply. The single most powerful mod of additional projectile straight up does not apply.
- Delay is way too long. Id dunk a flashbang and I know flashbang will have better speed and coverage.
- Extra damage against incapacitated enemy is meaningless since it practically cannot hit a moving enemy.
- AoE is way too small. Even if I somehow manage to pin down an enemy he is not going to be close enough to something else so he is never getting multiple instances of damage

For all intensive purposes this is just a worse RoA. To be fair every crossbow skill is a worse version of a bow skill with significantly more delay and less utility.

Here’s how I would improve it if there is no plan of a complete rework:
- Allow increase projectile modifiers to work with it. Without this change there is no hope for this skill to ever be useful.
- Make it a detonator and allow it to target grenades. This allows more interaction with other skills so player can build effective combo.

But I doubt any numeric change can make it a meaningful skill since it’s always going to be a worse explosive bolt.

Here’s how I would rework it:
- Change it to be a spirit skill. That’s what siege means: persistent attack
- Loads grenade skills
- Energy created on bolt hit, energy needed to fire grenade depends on unmodified cooldown. AoE effects induced by bolt impact does not generate energy.
- For shotgun skills, each fragment counts as 1 hit for energy calculation purpose. This also means Galvanic Shard created beam does not count toward energy.

#I want rapid fire to be useful
Last bumped on Dec 21, 2024, 6:23:16 PM

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