Infernalist "Altered Flesh" is the opposite of useful.

Unless you're max chaos resist, it's actually a damage increased taken node.

The elemental conversion (Cold taken As Fire) does literally nothing since you're going to be 75/75/75 in all your resists anyway. And, since conversion only hits the modifiers of what it's converted to, it's not like you're taking 0.25*0.25 damage, it's only mitigated by one layer of resist.

How are these ascendancy nodes in this game so bad?
~ Seph
Last bumped on Dec 21, 2024, 6:03:24 PM
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sephrinx#7591 wrote:
Unless you're max chaos resist, it's actually a damage increased taken node.

The elemental conversion (Cold taken As Fire) does literally nothing since you're going to be 75/75/75 in all your resists anyway. And, since conversion only hits the modifiers of what it's converted to, it's not like you're taking 0.25*0.25 damage, it's only mitigated by one layer of resist.

How are these ascendancy nodes in this game so bad?


Dude, damage conversion is good.
There are passive nodes and jewels increasing your MAX res. If you know that some damage will be converted to fire damage, just increase your max fire res and you will get reduced cold, lightning and ofc fire damage at the same time, just by increasing the max on one res. Furthermore, conversion helps you agains ailments. Getting shocked and frozen is worse then getting ignited. Thanks to the conversion, enemies will have a harder time shocking and freezing you. And you can use an anti ignite charm, if you find ignite annoying.

Many people in PoE1 used this armour thanks to the 30% damage conversion to lightning:

https://pathofexile.fandom.com/wiki/Lightning_Coil

So don't underestimate the usefulness :)
Yes, but only 25% of that damage is converted to Fire.

So of that 25%, it's being reduced by let's say 85% with a generous amount of +Max Fire res.

So the 0.25 conversion goes through a layer of 0.85 reduction.
Bringing the total mitigation from 75% to 78.375%....

Wow.

Sorry, it's even worse than that. It's 20%. So reduce the modifiers by 20% all around... it's staggeringly bad. I am convinced the developers for this game have not played their game before, and simply don't know how things work.
~ Seph
Last edited by sephrinx#7591 on Dec 21, 2024, 6:15:06 PM
How does someone who played poe 1 not get the huge defensive boon of damage taken as mods?
This is an ENTIRE ASCENDANCY NODE. Not just some random shitter node on the skill tree, which makes it worse.

Even with maximum fire resist it's only a 6% damage reduction to Cold/Lightning. The chaos conversion is at best 18% less phys damage taken. (Unless you're CI, then it is 25%)

It's awful.
~ Seph
Last edited by sephrinx#7591 on Dec 21, 2024, 5:51:45 PM
I, too, am trying to figure out what's up with this. Besides the hellhound, it's the only trait that is logical for me to take running SRS, what with the +spirit trait below it.

Maybe someone can correct my math? Assuming I have 75% all resists, like a good player should have...

If I take 1000 lightning damage without the trait, then I would resist 75% of it, leaving me to take 250 damage.

With the trait, if I take 1000 lightning damage, 20% of that turns into Fire. Soo 800 lightning, 200 fire. 800-75%=200. 200-75%=50. This means I take 200 lightning and 50 fire, which is still 250 total.

If I had a bunch of chaos resist, then the physical conversion would be fine. My armor is super low, so converting physical damage into something that I can resist is great. But they don't give us any chaos resist in act 2 and 3, which is when the trait becomes available.

Maybe they'll buff it in the future?
Agree. It would be better if it converted all elemental to chaos damage, or something like that. Then you could stack chaos res and gain some real advantage.
"

With the trait, if I take 1000 lightning damage, 20% of that turns into Fire. Soo 800 lightning, 200 fire. 800-75%=200. 200-75%=50. This means I take 200 lightning and 50 fire, which is still 250 total.ture?


Exactly lmao, it does NOTHING
~ Seph

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