Gas Clouds and Ignites

Hey all,
I'm currently playing a poison Pathfinder using gas clouds to poison. Its going great overall, but there is one thing that is consistently hard countering my build. Magic/Rares and even just some base monsters spread burning ground. While nearly all builds want their clouds to blow up as fast as possible, I just want to keep my clouds. I know that it is probably a pretty niche issue, but I would really like it that all gas based skills get an option to tick to turn off the ability for the cloud to explode. With that poison based gas builds dont get randomly screwed over by igniting monsters. No other skill family got a monster mod that just seems to target them specifically.
Last edited by Dofn#0672 on Dec 21, 2024, 4:01:28 PM
Last bumped on Feb 5, 2025, 10:12:27 AM
I have the same problem. I used to try switching to poisonburst arrow for burning areas until I realized gas arrow still applies one stack of poison before exploding and was still better. Now I try poisoning a vine arrow where it's safe and lure enemies to that and use plague nova.

I would love an option to disable gas explosions too.
Yes you still get 1 poison stack, but it just feels terrible. Imo it is just awkward that your ability works against you.
I am playing Decompose right now and I basically have to avoid any map with burning ground. it's super annoying that we can't turn it off
+1 and a gentle bump
I wont my gas cloud to apply corrosion, but I also want to apply ignite. It's very frustrating to not be able to have both.
A support gem "gas clouds cannot explode" would be great.

Similar threads:
https://www.pathofexile.com/forum/view-thread/3653393
https://www.pathofexile.com/forum/view-thread/3707041

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