Boots: Move speed needs to be Implicit.
Dear fellow Exiles:
I ask that the community come together and inform GGG, even press them for what makes sense and makes the game playable: Move speed is a requirement for survival in POE2. Not having proper move speed hinders a player, preventing proper clear and creating frustration and annoyance. At this point, Move speed on boots needs to be an implicit modifier. As an affix, move speed is not guaranteed on boots. The result is crafting gone wrong and time and effort wasted. Furthermore, this affix prevents other bonuses from being rolled by players. Making move speed an implicit will allow us to roll another suffix, and have a working pair of clompers without the frustration of having to pray to Innocence almighty for RNG. Please post your comments in the replies. Last edited by Mequias#0934 on Dec 21, 2024, 10:56:09 AM Last bumped on Dec 23, 2024, 12:09:45 PM
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There's been threads like this before.
I don't think many people disagree. My opinion is that we should just have higher base movement speed - maybe have an early quest grant it - and then reduce the bonuses available on boots by up to half, and also offer alternatives like faster dodge rolls. That way, it's still a crafting option, but less mandatory. Because the game feels significantly better with at least +10% ms, and if everyone wants that anyways, why not just raise the base? Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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Agree.
After comparing 20% and 0% movement speed (which in reality for me is 16% and -4% because of the armor penalty), I find that I simply throw out boots that don't give me at movement speed at least equal to what I currently have. I'm curious how many people in the endgame actually farm maps with negative movement speed, when given a choice between a strong pair of boots with no movement speed versus a weak pair that has movement speed. Maybe create an Agility Rune that gives 15% movement speed and is only usable on boots, then remove the affix version. And just by removing armor penalty to movement speed would immediately feel like a buff to base movement speed for a lot of players. |
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why as an implicit?
so the people who dont wear boots dont get it XD? if its implicit on all boots, and everyone wears boots, then why even have it? why not just up the movespeed of all characters and remove it as a stat? i dont rly think it makes sense to have a stat that everyone gets automatically. i do however agree that i see movespeed as a mandatory mod on boots, and even if they gave me an extra 20% base movespeed on my character and just let me optionally roll another 10% on my boots i would always use boots with the extra 10%. if it was implicit and there were different values on different boots i would just never wear the slower boots, they would be dead bases. i dunno, i have mixed feelings on it. my thoughts are that either its ok that its a mandatory feeling stat and it just gives an affix we desire and look for or that its not ok its mandatory at which point i think just remove it and up the base character speed. after so long playing with movespeed as a stat im ok with it being there and being mandatory i guess? I love all you people on the forums, we can disagree but still be friends and respect each other :)
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+1
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" agree. Implicit will just make no-boots build sux (it's a joke, yet it carry the thuth here). Just +30% ms bonus should be nerfed hard to 5-10% rolls. Even 10% is very good and wanted boost, yet it would at least make it less mandatory. To compensate it i will like characters to move faster and/or having available near ~10lvl node on tree to get extra ms => totaly player w/o boots should run like +20% ms atm, and boots can roll +5-10% to a total of 30%. |
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" Here's a thought - if everyone playing the game finds the game much more fun with a movement speed boost, maybe the base speed is a bit too slow and should be sped up a bit. |
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" I wonder what GGG will choose to do. Move speed is such a vital detail, that it honestly needs to be addressed: it not only affects map clear and survivability, but also enjoyment and freedom from frustration. When I say "implicit" I want this for all boots so that improved movement of some kind is guaranteed on these items. Faster movement should increase with level of the item as well, imo. |
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