To people advocating the removal of "Rarity" stats on gear

If GGG decides to remove rarity stats as in right now, those groups of people who do party play will have an even more enormous presence in the economy. Rarity stats actually help the economy to make it harder to control. More people get currency, more currency flow in the market, the more currency a group has to buy in order gain dominance in the economy or the tragedy that is happening right now in EA.

For the record, I am running a 404% rarity on t15+ maps and comparing what I can get compared to a group of 4-6 people is no comparison. I was still getting a decent amount of ex/divines before I shifted to mf. I'm not gonna start a discussion about the state of the economy of EA right now because this is a case were the effects of people wanting to dominate the market has magnified. If we have the flexibility of atlas from POE 1, then GGG can remove rarity but I doubt people will still be on rarity if we had POE 1 atlas.

Before you people advocate something, please think carefully on the implication on what you are suggesting. I have seen clueless people saying rarity is a complete mistake, wanting to quit because or rarity stats? Seriously? If rarity was so broken, why on earth is no one complaining about the massive bonus a party can have? Not to mention that IIQ has been remove and the only way to artificially have these stats is by group play. This is going by POE 1 standards and looking at how much a group can get in 1 map, its suffice to say that the bonuses of party play in POE 1 is used on POE 2 as well.

Now, not all group party are bad for the economy and some actually helps drive the unique prices down but this is a entirely separate discussion.
Last edited by iMirageX#4580 on Dec 21, 2024, 9:17:07 AM
Last bumped on Dec 21, 2024, 11:46:05 AM
It’s not the same as afflictions problem either those were systems that compounded on top of rarity leading to lootsplosions of multiple divines worth of loot or multiple raw divines…

Nothing on that order of magnitude is happening in POE2

Peoples issues with rarity, at least from what I am seeing, is just fomo.

Which isn’t a good reason to change anything.
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It’s not the same as afflictions problem either those were systems that compounded on top of rarity leading to lootsplosions of multiple divines worth of loot or multiple raw divines…

Nothing on that order of magnitude is happening in POE2

Peoples issues with rarity, at least from what I am seeing, is just fomo.

Which isn’t a good reason to change anything.


Exactly. I highly suggest those people who advocate on removing rarity to actually play a decently fast rarity build and go back to this forum.
i played rarity builds in poe1. And even it's a bit different in poe2, concept is still the same. Its broken op or patheticly useless. In both cases it's boring and bad.
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vzmNitie#2139 wrote:
i played rarity builds in poe1. And even it's a bit different in poe2, concept is still the same. Its broken op or patheticly useless. In both cases it's boring and bad.


Care to elaborate what "broken op" means? Not sure if you really played rarity build in POE 2 but picking up only currency will take you a significant amount of time to even buy something end gamey items. People like me who, at least ID t3 rares and above and sell it for cheap helps those people who are on low to mid tier maps and thus, people will have an option to buy something else aside from these "divines" only prices.
Isn't one of the potential downsides going to be similar to what we saw in Diablo 2: people roll something like a (D2) sorc as an MF character, because it could function well without a lot of itemized-for-power gear and got a lot of power from the tree, and you were way behind on wealth acquisition if you didn't have such a character for farming (or swiped your credit card on d2jsp)?

As things are right now, act 2/3 normal -- with rarity on your gear -- feels more rewarding (in exalts per hour) than low-level maps with no rarity on your gear. I don't particularly have a problem with that, but I'm not sure if the developers are okay with it.

Builds that need to spend their entire stat budget to function well are probably already behind builds that don't. Add in the fact that the builds that don't can also stack a bunch of rarity, and the delta between the two then becomes enormous, no?

I'm not saying rarity should be removed -- just pointing out that it has issues.
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Soleus7#5201 wrote:
Isn't one of the potential downsides going to be similar to what we saw in Diablo 2: people roll something like a (D2) sorc as an MF character, because it could function well without a lot of itemized-for-power gear and got a lot of power from the tree, and you were way behind on wealth acquisition if you didn't have such a character for farming (or swiped your credit card on d2jsp)?

As things are right now, act 2/3 normal -- with rarity on your gear -- feels more rewarding (in exalts per hour) than low-level maps with no rarity on your gear. I don't particularly have a problem with that, but I'm not sure if the developers are okay with it.

Builds that need to spend their entire stat budget to function well are probably already behind builds that don't. Add in the fact that the builds that don't can also stack a bunch of rarity, and the delta between the two then becomes enormous, no?

I'm not saying rarity should be removed -- just pointing out that it has issues.


Precisely why I asked "those people" including you to go rarity and see for yourself. Speaking this and that, mentioning this and that, stating this and that doesn't make you experience what it is to do "magic find". Act 2/3 and end game are very different and the more it states that you have no clue about the topic. "Builds that need" and you don't even ask how I get 400%+ rarity is just comical.

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