PoE 2 is not a STREAMER GAME

Unless your goal is to make another game, that's slowly going to lose casual players. Only to then cater to the top 5% of players who stay.

Then these balance changes based on streamer and top player feedback need to stop.


Companies keep doing this, and it keeps failing. Yes, you can get money out of microtransactions. Out of your supporter packs and the whales. But why do they need to have two games? Give them PoE 1. Let them sweat till they dehydrate themselves. Let PoE 2 be for the average player.

You had literally millions of players that would've likely stuck around your game had you put more effort into making it a better experience for them. And you currently have that right now. But if you continue implementing a bunch of changes that the streamers and top 1% of players want. All you're going to get is another game like POE 1 in 5 years. So convoluted and so complex, you need a 10,000 hour degree to understand it.

Focus on the feel of the fighting. Focus on the feel of the maps. Focus on the feel of the loot. Improve the UI. Cut the bloat where you can. Don't focus on just the end-game. Mapping isn't fun for most casual/average players, at least not to the degree that most top 1% players in PoE do it.


I'm pleading you GGG. I quit PoE 1 last time because of this. Hundreds of thousands of others did too over the years. I still play your game to get to 80 to try out a build and then quit. Because the crafting, the mapping, the complexity, the standing around buying gear. None of this was fun at all for the average player.

Please don't do it again. Please.
Last bumped on Dec 21, 2024, 5:40:06 AM
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All you're going to get is another game like POE 1 in 5 years. So convoluted and so complex, you need a 10,000 hour degree to understand it.


The success of PoE1 made PoE2 possible. Maybe you are just not the target audience.
All of this instead of just working on that skill issue at hand :/
Step 1 is to self reflect.
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All you're going to get is another game like POE 1 in 5 years. So convoluted and so complex, you need a 10,000 hour degree to understand it.


The success of PoE1 made PoE2 possible. Maybe you are just not the target audience.


PoE 1 was indeed successful, never said it wasn't.

PoE 2 was supposed to be a different game however. Not PoE 1, version 2. For the 2% of the playerbase that's remaining after the years.



Have you ever stopped to think for a moment, about how many people try games like PoE 1, and then never try it again. Perhaps because trading is poorly implemented in it? Or perhaps, because the crafting system requires a PhD? Or because people got to the end-game and realized that they now had to grind for weeks to hit max level?

I think you'd be surprised at the number. Knowing that. Why would we need two PoE 1's for the people that want to craft and spam maps?


I've been playing this game longer than you have. Maybe you're just out of touch?

Last edited by Akedomo#3573 on Dec 21, 2024, 4:40:11 AM
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All of this instead of just working on that skill issue at hand :/


Is that really what you're going to come here to write?

Nothing else?
Poe-2 is a worse Poe-1, better in some things, but not by much. If they listen to you, they'll do well for a while, they'll make money, but they won't get back what Poe-1 gave them for years of fun for everyone. After playing amazing Poe-1 leagues, which then have worsened those mechanics and become mediocre, and seeing how long it takes them to implement a new league and how badly all this is affecting Poe in general, I hope to find another game like Poe-1 because I think it's terrible that they continue down the same path, the one marked by players like this, who will pick up their game for a while and then abandon it. Experiences like Poe-1 are unrepeatable, I already long for better times past... you didn't enjoy that because you didn't give it a chance, and you're not the Poe-1 type of player, don't spoil that experience for the rest of us.
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Akedomo#3573 wrote:
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All you're going to get is another game like POE 1 in 5 years. So convoluted and so complex, you need a 10,000 hour degree to understand it.


The success of PoE1 made PoE2 possible. Maybe you are just not the target audience.


PoE 1 was indeed successful, never said it wasn't.

PoE 2 was supposed to be a different game however. Not PoE 1, version 2. For the 2% of the playerbase that's remaining after the years.



Have you ever stopped to think for a moment, about how many people try games like PoE 1, and then never try it again. Perhaps because trading is poorly implemented in it? Or perhaps, because the crafting system requires a PhD? Or because people got to the end-game and realized that they now had to grind for weeks to hit max level?

I think you'd be surprised at the number. Knowing that. Why would we need two PoE 1's for the people that want to craft and spam maps?


I've been playing this game longer than you have. Maybe you're just out of touch?



What you say here is true. But by doing what you say, improving certain things, not worsening the rest without improving what you say: better inventory, better chat, better trade, etc. Not worse mechanics copied from Poe-1, worse character movement, and artificial difficulty to make the game more tedious, etc.
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Teshuvah#6013 wrote:
Poe-2 is a worse Poe-1, better in some things, but not by much. If they listen to you, they'll do well for a while, they'll make money, but they won't get back what Poe-1 gave them for years of fun for everyone. After playing amazing Poe-1 leagues, which then have worsened those mechanics and become mediocre, and seeing how long it takes them to implement a new league and how badly all this is affecting Poe in general, I hope to find another game like Poe-1 because I think it's terrible that they continue down the same path, the one marked by players like this, who will pick up their game for a while and then abandon it. Experiences like Poe-1 are unrepeatable, I already long for better times past... you didn't enjoy that because you didn't give it a chance, and you're not the Poe-1 type of player, don't spoil that experience for the rest of us.



You're making an awful lot of assumptions here. I understand that you enjoyed PoE 1 a lot, but you have no idea how many players this game could've potentially had, had they focused on your average player instead.

You think it wouldn't do well, but then you can look at games like Minecraft, Fortnight, or even League. Which are heavy on casual players, and they all had millions.

PoE 1, ended up turning into a very niche game for ARPG players. One for crafters, grinders. They severely limited their playerbase, simply by following the whales and the streamers.




You won't ever get PoE 1 back. And I really don't think GGG is going to do themselves any good making a game for the small amount of players that still play PoE 1 religiously. It's just not good business sense.


You're also right. I'm not the type of PoE player that kept playing. Largely because the game went in a direction that only appealed to a small amount of people. Almost as if.. That's what this thread is about.

GGG has a chance to make a game for old PoE 1 players. Or, Literally everyone looking for a great ARPG.

And if we're going to be honest here. Which is important when having a discussion like this.

Do we really need another game full of crafting and map spamming.. when we already have one?

Or should we try something a bit different?
Wrong and streamers are doing better than they ever did in PoE, as the game itself is doing better. Not to mention the adjustments they've already made have been universally well received. What a joke of a post
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rrogan17#2926 wrote:
Wrong and streamers are doing better than they ever did in PoE, as the game itself is doing better. Not to mention the adjustments they've already made have been universally well received. What a joke of a post


Did you even read the post?

Or did you just come here to write about Streamers because you saw the word streamer in the title?



Yeah, you're right. It's a joke. Lets let a couple dozen streamers dictate how the game should be balanced, rather than the 1 million other players, right?

Hey, didn't that happen with PoE 1.. and it was the reason the game fell off, and streamers didn't have viewers?

Maybe you can help me figure that one out. It's a bit confusing.

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