PoE2 e.a. feedback
-i fking hate fighting bog witches, they slow you and you cant control your character effectively; they drop a persistent area damage spell and one that follows you. they are awful.
-shots that home in on you and turn around corners and pierce through everything, even icewalls, are annoying to fight, they should dissipate much sooner and be blocked by icewall. -icewall is not a wall, its a collection of pillars slightly close together that often DO NOT form a full wall, enemies just run between the pillars like its not there. its easy for enemies to run past icewall. its hard for players to roll away from being surrounded. wat. -enemies can target you even though they shouldnt be able to see you; aren't they blocked by your icewalls? it looks like they are. its goofy that they can just cast spells at your feet. -sometimes spells can approach the character through other graphics, like passing through icewalls or other enemies or through the many explosions everywhere, and simply be right next to you posing a huge threat. other times they appear under your feet with no clear warning and OH LOOK YOU'RE DEAD INSTANTLY. for example: lightning everywhere, shocked ground, ball lightning traveling towards where you are now and where you were a moment ago, the majority of the screen is blue zappies; which is the one that 1shot kills you? -tangible proximity is awful, some spells, like Comet, force you to move away during casting before the spell can even land meaning you cant deal damage to them normally, even if i run right up next to the enemy and cast Comet? doesnt matter, it doesnt hit them bc Comet pushed me away; instead, you must run up to their face, then turn around and cast AWAY from the enemy with your back to them. this is not fun. its even worse if they're the enemy type to run away constantly. -super fast enemies that leap onto you are stressful and annoying, plus they can have "periodically explodes" with some spell which forces you to constantly dodge away then dodge more and more and more dodging forever, then at that point the cooldown is back and the first of the pack have theirs up again. at some point it feels stupid. -enemies that have "drains flask / mana" make it impossible to play the game, its also very not fun, its like you're disarmed but told "ok now that i stole your only weapon, fight" did you also make an aura for "100% miss rate of all melee" or do you already see how bad that would be? -losing the loot you earned bc you died feels terrible. loot should NOT disappear on death. -losing a whole 'map' bc you died feels dumb for the same reason; failing it and needing to try again is enough punishment. -trading for items was ok for 3 days, then its impossible, everyone wants divine orbs for basic items, or 80ex for one weapon and its not even perfect rolls. the economy is fucked. there should be an easier way to get Uniques, current drop rates are way too low. there's no way to get what you want unless you overpay. -bots are a constant nuisance. i report and ignore 100% of them. they keep coming back. FIX IT. but then it never stopped...so i stopped reporting it, whats the fucking point if REPORTING DOESNT FIX ANYTHING. let it rot. you're not even using a basic chat filter...the bots USE THE SAME COPY PASTE SCRIPT each time...minimal effort would fix this. -i report, but i never get feedback on any of it such as, "thanks for the report, we took action on that accnt" would make me feel like im not wasting my time. -skill respec should be 100% free always and forever. it does nothing for the game to give it a cost. it just sucks. -certainly it depends on your gear, talents, gems and your build as a whole, but it NEVER feels good to die in one hit; i dont care WHY, only that it happens "i was at full health then something hit me and im instantly dead". this feels terrible. -sometimes you die and you have no idea what even hit you or what type of damage it was. -i dont mind that there are things to buy, its fine, but it feels gross when there are just SO MANY THINGS. sure, you need variety and newness but at some point it feels like you're selling me individual threads of fabric used to make the shoelaces instead of just being a shoe company. -i dont know the trends for how you run your sales, so its hard to know when its a good time to buy. -your sale items on the website do not run parallel to the game; you expect players to constantly check both? -some MTX items are hidden, the Exile Pack is a good deal for a variety of tabs, but its not in the tabs section, only the bundles section; a player could easily overspend and not even know its there. -being body blocked is the fking worst. its not fun. i hate it so much. DODGE ROLL MUST ALWAYS PASS THROUGH ENEMIES. its not enough to have it on a pair of boots. -im not high enough level yet, but the thought of XP loss on death is enough to make me quit the game entirely forever on its own. xp loss on death is the #1 worst mechanic ever. it sucked in wizardry, in crossroads, in everquest, and in every single game its ever been in and it will always suck, never do it. If i had known you were doing XP loss on death i would not have even started playing the game at all. i certainly did see plenty of content from various interviews and youtubers but i didnt hear abt this until just recently. ive had fun playing your game, its great, so, thanks! but i 100% feel cheated bc XP loss on death steals my time then disrespects and wastes it "because difficulty demands the player be harshly punished, i know you already got level X but go earn it all again bc you died once". no fking thanks. Last edited by FractalPrism#4983 on Dec 22, 2024, 1:05:04 AM Last bumped on Dec 21, 2024, 12:12:20 AM
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