Just let us do maps without having to beat cruel?

The campaign isn't that fun, especially not to have to do it through another difficulty, Just let us start mapping after Act 3 normal?

No one is trying to cheat or get rich quick, we can fight things our level and get loot our levels, but let us play the FUN way at least, instead of shoving the campaign down peoples throats.

This was supposed to be the THINK OUTSIDE OF THE BOX Hack and slash diablo ARPG, so act like it, whats with this restriction?
Last edited by christian222#0674 on Dec 20, 2024, 1:52:24 PM
Last bumped on Jan 2, 2025, 7:06:41 PM
Yes, let's drop a lvl 30 character into a lvl 65 area. There won't be any whining if we do that.

Do you people even think about what you write before you hit submit?
Apparently you don't think, so make the areas OUR LEVEL, if we are lower than level 65

once again, we are trying to THINK OUTSIDE OF THE BOX, not have our head shoved right in the box.

Last edited by christian222#0674 on Dec 20, 2024, 1:58:44 PM
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Apparently you don't think, so make the areas OUR LEVEL, if we are lower than level 65

once again, we are trying to THINK OUTSIDE OF THE BOX, not have our head shoved right in the box.



You apparently do not understand what a BETA is for, it is to TEST things. They would not be accurately testing end game if they scaled it down THIRTY levels.

I know you want them to think outside the box, but maybe first you should try actually thinking and understanding what is going on.
Just finish the campaign champ. You have the rest of your life to grind maps.
You do realize they called it Early Access and the game isn't complete? There's an Act 4,5,6 to be released so to make up for that they introduced cruel mode until full release so we can have our levels high enough to challenge waystones.

It's not about thinking outside the box when you haven't even gotten a chance to test their actual full product. We are only playtesting a part of it for them until it is fully released and even then there will be work to make patches and upgrades.

Show some patience and resilience to actually wait for the full product
I really don't understand that obsession with "mapping". This ain't PoE 1, the campaign is an essential part of the game and while I agree that it is a bit annoying that you have to do Act 1 - 3 twice, it makes absolutely no sense to scale down the endgame just the lazy bums can "map" without properly getting their build up to speed first.
You know that 3 acts are missing from the game, right? Those 3 Cruel acts are placeholders for upcoming 3 more acts to main story. So the whole endgame is coded and designed around the idea that it unlocks around level 65, and the way to get players to 65 right now is through simulation of completion of all proper 6 acts by redoing the first 3 acts.

Maybe some engine limitation in terms of level and monster scaling, or maybe they just dont want to waste time rewriting the endgame specifically for EA to compensate the temporary absence of 3 actual story acts.

A skip would be good, but I doubt they will want to waste time and effort on campaign skip, when there are so many much more important things to do.

Game is not finished, and they should really just call it "Beta" instead of "Early Access", which would make things more straight-forward, as it seems that there is plenty of people treating it as a complete game or "almost" complete game, which is not the case since at least half of the game is missing.

This "Early Access" is not a traditional early access, where you just get to play the final game a few days or few weeks before the public release - it is literally paid access to beta in a traditional meaning.
You know what would be funny? Letting them do maps, and keeping the maps harder than the campaign, but limiting the drops to campaign-level of drops, to their character level. Take out the mechanics, take out the chance at rarer items, and every time they die, the map's bricked so they have to buy a new one for 5k gold.
Folks - a BETA test is there to flush out technical issues, not tune the game.

You know, discover that on 20% of Windows RTX machines the textures blow up in 15 minutes of play and the game crashes to the desktop (well, that sort of crash should have been found and fixed before BETA in ALPHA testing).

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