Tedious vendoring, and how the implementation of gold has completely failed.
In PoE after a map: separate items into stash tab and vendor
In PoE2 after a map: separate items into stash tab, dismantle, disenchant and vendor Seriously who thought this was a good idea, to slow down and overcomplicate the process of clearing up inventory space? Solution: - Bring back PoE's system of vendoring only giving orb fragments (merge selling/disenchanting together). - Gold should ONLY drop from enemies, its not nearly important enough to be something you get from vendoring items. - Simply increase gold drops so that players end up getting about the same rate of gold as we are currently getting with vendoring included in the count. When GGG introduced gold in PoE2, the promise was that it was to just complement players ability to buy from vendors because paying with orbs is too costly especially during the campaign. They also told us that in the endgame gold would not even be used for buying from vendors, that you would use orbs as the currency for everything like in PoE. Ended up not being true. Even the world of the game has suffered because now orbs have far less meaning, it was just more interesting how everyone in Wraeclast traded with orbs and orb fragments, including NPC vendors. Gold is literally implemented better in PoE Settlers of Kalguur right now than it is in PoE2, which would be hilarious if it wasn't so sad. In PoE, gold complements the player. In PoE2, gold cripples and annoys the player. Last bumped on Dec 20, 2024, 7:27:54 AM
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