Hidden Grotto too much AOE
Hi, I'm a monk in endgame...
Grotto is the worst map for me so far. The map is huge and filled with narrow paths. The worst part is the massive amount of AOE ground effects in this specific map. This includes the Viper Legionnaires, Bloodrite Guard, Quake Golem, Azakh-Kul Shaman and Priest of the Sun. In the same encounter it very likely to encounter these effects simultaneously: - Poison pools on the ground - Poison gas - AOE ground slams from multiple types of mobs - AOE solar ball - Any AOE rare mob modifier This is only mentioning the normal mobs, but let's include a rare in the mix with hinder aura or any other AOE effect and you essentially need to levitate 20ft above the ground not to get your head bashed in. This experience gets even worse when using a map with modifiers. I suggest maybe changing some of the attacks of these normal mobs or change the mobs entirely for Hidden Grotto. Another solution could be that evasion should also apply to AOE effects or maybe add more defensive passive nodes for the monk section other than evasion and ES. At 86% evasion with all recoup passives allocated I feel like I'm getting hit constantly. I got a great idea for a new dexterity node: "Take 70% less damage from AOE effects". Maybe this just feels really bad since I have to keep spending maps to progress the map node with Hidden Grotto, so maybe let me just keep trying until my 6 portals are used up like poe1. I think the balance to be aimed for in Hidden Grotto should be like Seepage which has some of the same mobs, but only about half the AOE spammers. Last edited by Nomis_Nav_Dnuledeh_Ekkabgnal#3356 on Dec 20, 2024, 12:16:20 AM Last bumped on Dec 19, 2024, 11:38:31 PM
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