Antisocial design: Death and Multiplayer
The way death works in PoE2 is counter to playing in a party, especially in content that doesn't allow revives. I understand not wanting people to just revive and rejoin boss fights, it makes sense to restrict respawning and rejoining while the boss fight is active. However, outside of boss fights, having to choose between laying face down in a puddle of your own blood while you wait for a friend to revive you or being shoved into a reset instance is awful, obviously there's only one choice there and it's boring. This restriction adds nothing to the game and only serves to add time wasting inconvenience.
To make matters worse, on trials and maps reviving isn't even an option, which means then your friends have to choose between making you wait while they finish alone or abandon the current run so that you can all play together. These are both terrible choices, so why are you asking us to make them? Inconvenience and difficulty are not the same thing. This anti-multiplayer death penalty does not make the game harder, it makes the game more boring for those of us who want to play this multiplayer game you made. If this was implemented to add challenge, I urge you to replace this with something that actually accomplishes that. Last edited by ScarletTerror#5419 on Dec 20, 2024, 12:18:27 AM Last bumped on Dec 19, 2024, 11:28:43 PM
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