Feedback on incinerate gameplay

Played around with it for a while, and there are some general issues using it, at least IMHO.

1. Constantly having one button clicked leads to the game not showing new mobs you hover over, which is annoying as you can't identify the rare at times without letting go of the button and canceling your stages. I assume similar issues occur with other channeling skills.

2. If you let go, it resets your charges, which means you lose all your exposure on the mob. Now, this could be intended behavior for balancing reasons, but I think it should at least be tweaked a bit. Right now, dodging anything basically means your damage plummets immensely. Possible solutions could be that you have either a small buffer, where you don't lose stages if you just dodge roll once or that the exposure effect does not drop, as long as the mob is hit with your incinerate again.

3. When using shield and 1h, the character has literally their shield up in the animation. I think it would be a cool addition that you are able to actively block while channeling, at least in some reduced capacity or as a support gem. Would also make it more viable as you are very vulnerable while channeling.

4. I think the description should be a bit clearer if incinerate actually "hits" or counts as a hit. It's very confusing if "when skill hits..." passives or effects actually work or not.
Last bumped on Dec 19, 2024, 8:38:21 PM

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