Maps are missing on incentives

Overall I think the game is really fun and in a good place for an early access game. Obviously there are improvements to be made and in keeping up with the feedback so far I think there are a lot of great suggestions out there for how to make the game more enjoyable. I wanted to share my experience as a lvl 87 who has been doing t15 content for the last couple days and how the player experience might be improved by way of increasing the number and diversity of incentives in maps.

As stated in the title, the current gameplay loop of mapping feels boring. Besides the occasional league mechanic here and there when I go into a map I am having the same experience every time (go find and kill 10 rare mobs) on a different map layout with no expectation of any deviation or surprise along the way. After I kill the few and far between rare mobs to complete the map and have done whatever league mechanics are available then I will just leave the map regardless of how much of the map I have left to explore. I feel no incentive to stay in the map beyond beelining to the rares as fast as possible. I am much more incentivized to just leave and open a new map.

I think this can be improved in a variety of different ways but here are a few of my suggestions that I think would help:

1. Random Events: In the campaign while you are exploring zones there are times when you will randomly come across a door that leads to a cellar with some gold or a chest or two in it. Thats fun, add those to maps too and expand on it! I think this is one of the few things D4 actually did well. Their zones were big and sprawling as in POE2 but with the camps to explore and other small events along the way it felt less like a chore to clear the zone and more like an adventure that I was excited to do. Small, quick to complete, chance to spawn events like this are something that add exploration incentive as well as make the map feel more alive compared to currently where it just feels barren and empty. I think this would help to make people feel less negatively about map sizes as they do currently. Coming across an event like this is exciting and makes me want to keep exploring and opening new maps to see what I might get.

2. Loot Goblins: Kind of in the same vein as number 1 but I think there should be more small jackpot opportunities in the maps outside of typical monster spawns in the form of the random spawn events. I have hundreds if not thousands of hours in D3 and every single time I came across one of these guys it never failed to get me excited. Having a chance at an explosion of gold or items or even a portal to another fun area like Whimsydale or Greed Vault boss fight was super fun, exciting, and very engaging. I think something like this would help with some of the feedback in regards to items and currency as well as just being super fun. Idk I just love loot goblins, please give me loot goblins.

3. Objective Diversity: As stated previously, the loop of every map having the same objective is lame. Killing rares is not necessarily a bad objective but I would like some more diversity. I think this is one of the many things Last Epoch does well. Every echo(map) I go into in last epoch there is a different objective, sometimes its to kill some rares, kill a boss, kill some objectives, go defend a point, open the strongbox and defeat some waves of monsters, whatever! Having a diversity of completion objectives is more fun and engaging than just killing rares every time and with the removal of map bosses in every map as in poe 1 there are a lot of opportunities to branch out and be more creative with completion objectives similar to the completion objectives of Kirac missions.

Im imagining an endgame where every map is exciting and different in more than just layout and league mechanics. I think it would be much more engaging and fun if as I'm exploring a map I have different optional objectives and events to find and complete outside of the main completion mechanics. Im not saying they need or should to be in every map, some events can be more common or more rare. I think the chance of finding something outside of the ordinary monotonous cycle is what is important. I would be much more incentivized to explore if there were occasions where I was mapping and then came across a little leprechaun that leads me to his pot of gold in a cellar and as I take it he turns into a demon and tries to kill me. Or I go down what I think is some dead end path and then come across a door that leads me into the Vaults of Atziri map attached onto my Crypt map or something.





Last bumped on Dec 19, 2024, 2:04:11 PM

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