Supercharged Slam Is Really Bad

I never got to use it pre day 1 nerf, but man this skill is so disappointing.

What is this skill meant to do? It's too slow to clear and will get you killed instantly, and it's too weak to damage bosses. You can't even use it outside a heavy stun window, and many enemies recover too quickly to get off a charge in that window.

Even with the biggest damage multiplier support gems: rageforged, exploit weakness, brutality, and aftershock, supercharged slam does less damage than the Earthshatter I spec'd to break armour... and like, a quarter of the damage of hammer of the gods.. with 1/3 of the damage multipliers. It also costs your entire mana bar to channel it.

Tremors, the new support gem, doesn't stack it's aftershock chances with any of the passives from the tree. With Hulking Form & Earthbreaker from the titan ascendancy, and a few of the nodes on the outer part of the tree, you have a baked in 42% chance for slams to cause an aftershock. Tremors does NOT add it's chances to that, it is it's own separate roll. To kick it off, it comes with a massive damage penalty to maybe do something.

I'm a physical unga-bunga build. I don't want to use perfect strike and lose all my physical damage bonuses. I want a big, slow, extremely hard hitting physical ability that fits it's name, that isn't a cooldown based spell.

It takes years to charge up, and it pays off like a chain of wet farts. Please GGG, make this awesome thematic skill feel rewarding to use. And please don't read this as "Oh? Let's nerf hammer of the gods/earthshatter..."
Last edited by Chiefballsy#4480 on Dec 18, 2024, 10:00:36 PM
Last bumped on Dec 18, 2024, 9:30:39 PM

Report Forum Post

Report Account:

Report Type

Additional Info