The issue with Warriors at current stage in the game

The recent patch 0.1.0e made clear that warriors have a big problem, let's face it. 90% of this game is mapping and warriors suck at mapping. It's terrible, feels like I'm playing ACT 1-3 over and over again. There's no substantial development in clear as we progress in the game and you gave us Tremor support that only helps in Bossing again.

GGG, you guys needs to really stop this bad joke, listen to the community and fix warriors, it's terrible just terrible.
Last bumped on Dec 18, 2024, 8:02:10 PM
I am not having any issues with mapping on my warrior. Armor break explosion + Boneshatter with aftershock support definitely get the job done. What changes do you want to see?
@Deadbootss#3176 Sure. Let's pretend I believe you. Tell me how many times did you clear an entire tier 15 map before the skull icons show on your minimap?
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I am not having any issues with mapping on my warrior. Armor break explosion + Boneshatter with aftershock support definitely get the job done. What changes do you want to see?


It's clunky as hell? Why does boneshatter not work on stunned targets for example? I It's just a badly designed skill
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I am not having any issues with mapping on my warrior. Armor break explosion + Boneshatter with aftershock support definitely get the job done. What changes do you want to see?


I think to start, they should buff Herald of Ash. If you seen Monks clearing with Herald of Ice they clear a whole screen with a hit. Herald of Ash is 10 times worse than that and there's no substantial way to scale it.

Herald of Fire has the worse radius of all heralds with 1 radius. Herald of Ice starts with 1.8 and gets more with quality. Having Range classes with that to start doesn't make sense, since we have the closest clear we should get at least 2.5-3m explosions to compensate the danger being close to targets.
Last edited by aleciocalixto#7505 on Dec 18, 2024, 3:50:38 PM
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@Deadbootss#3176 Sure. Let's pretend I believe you. Tell me how many times did you clear an entire tier 15 map before the skull icons show on your minimap?


Ah, we are approaching this from much different angles. I think the icons have come up most maps for me. I'm not really concerned with efficiency benchmarks for mapping. I just meant that I'm really enjoying my warrior and feel like it's fun and perfectly capable in endgame stuff. Haven't done a direct comparison to other classes because I don't have them leveled to endgame and I'm trying to avoid online content aside from putting in feedback here, so you're probably making some fair points. So far that choice is going a long way toward not getting hung up on GGG not being "fair" to my chosen class, haha. Honestly I'd prefer that the other classes were nerfed if they need to do something about class balance, just because this is more or less the difficulty level and level of engagement I want out of the game. I'd rather that the endgame doesn't turn into Path 1 mapping.

And the Boneshatter/Herald of Ash points made make sense. It might be nice to have a stun limiter support for your priming attack or have it built in so you can count on getting a prime to shatter if they're going to stick with the current mechanic. Might also make it a whole lot less dynamic. I have had to play with damage nodes and gear a fair amount to get my armor break explosion to prime every time, and headhunting the glowing guy has honestly been pretty fun when there's a lot happening on screen.
I want more speed for warrior.

This game its very slow, i will to sleep

zzzzzzzzzzzzzzzzzzzz

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