Molten Blast is not like the Others

In the current state of the game Maces scale up "Melee Skill Gems" leaving shouts and very specifically Molten Blast to be the only skills with less ways to scale. I think a holistic solution would be based around the idea that GGG wants to focus on "weapon pairing" with skills and change from "+# to (Mace) skill gems" to be suffixes w/ weapon type focused added gem levels in order to create scaling for all skills in the game without letting odd skills like maybe a crossbow strike skill or any future Proj melee skill in other weapon lines to be left out in the future.

Or just give Molten Blast a melee tag.
Last bumped on Dec 18, 2024, 7:45:52 PM
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In the current state of the game Maces scale up "Melee Skill Gems" leaving shouts and very specifically Molten Blast to be the only skills with less ways to scale. I think a holistic solution would be based around the idea that GGG wants to focus on "weapon pairing" with skills and change from "+# to (Mace) skill gems" to be suffixes w/ weapon type focused added gem levels in order to create scaling for all skills in the game without letting odd skills like maybe a crossbow strike skill or any future Proj melee skill in other weapon lines to be left out in the future.

Or just give Molten Blast a melee tag.


Molten blast deadeye is hilarious.
It's not a melee skill though. The skill is very strong and scales off projectile damage and area of effect, as well as projectile number since it shot guns. I assume more ppl would use it if it was one of the worst feelings skills to use in the game.

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