Drop, Town Portals, Penalties

Hi Team,

I don't know to which planet the DEV team came from, but it looks like they didn't land on Earth or didn't learn from the previous game.

DROP
Witch Class - I am getting only 10% of the drop, and the minion build is only 2%. The rest drop is not 90% relevant to Witch Class. It could have been designed better, especially in levelling. I spend most of my time in Town rather than exploring games. It is not fun at all to play. Diablo 4 dev learned from players, but the PoE 2 DEV team is OLD school, and you still think it is fun. I am not asking to make it 100% class-specific, but I think logically about why players choose a class in the first place.

TOWN PORTALS.
The compare system is broken, and the developer made it a very complicated system. I am trying to figure out which item I should keep, and the bloody Town Portal disappears in 15 minutes. This is the worst decision that comes up. If the game had reasonably compared the system and drop rate for specific classes, 15 minutes would have been more than enough. Why can the developer make it simpler and cleaner? How about hiring someone knowledgeable about user interfaces? At the moment, 15 minutes doesn't compromise. Compare UI, Drop, and map size. Who makes that decision for portals in 15 minutes? So so stupid. If you want to save server resources when making it an item, the Compare system is simpler, so I don't need to look at the skill tab for DPS; look at the character panel for resistance and look at the Item tooltip.

PENALTIES:
Creating build it should be an art rather than a penalty. People can experiment and play around. The suggestion from PoE2, which comes from the Skill system, is misleading. I didn't finish Boss in ACT 1 because I followed the suggestions. I scrapped that suggestion, which the developer team proposed, so I used Google to find the right one built, which worked. Problem: I already wasted some gems, which are hard to find. Players are going to leave because it is not fun when it comes to character progression.

The dev team would be best if you found a Balance between the Complex System, User Interface, and player audience.

I enjoy the rest of the game, like boss fights, campaigns and exploring maps. Only this issue I listed above will pull away to play this because Enough is enough.
Last bumped on Dec 17, 2024, 4:24:17 PM
It might be annoying to not always get loot for your character, but that's what makes the drops for your character actually meaningful. If everything was for your character, you'd get bored real fast.

The skill system is punishing, but not nearly as punishing as it could be. You can beat the campaign with any skills, if you pick bad ones you just have to make up for it with skill until you can get more gems. I do think a way to pay gold to change a gem would be a good change though.

I do agree town portals are too short, I think it's something they should address eventually.
For me, meaningful loot is Best in Slots. There is a lot of space class-specific loot that can be normal loot.

Report Forum Post

Report Account:

Report Type

Additional Info