Map boss difficulty

Overall, boss fights in this game are awesome, and I really like that we can spec atlas for boss difficulty to make fights even more engaging.

However, there are two bosses, which looks a bit poorly designed, which makes them really difficult in not-fun way.

First is monkey from Riverside map - his hits overall have a huge area and are poorly telegraphed. He is ok in campaign, as you can just move behind him during the slam, but in maps he is in a really small arena, so most of the time you can't even circle around him. Even so I've killed him multiple times I still get slammed from time to time, it looks like a boss which I would avoid or kill on low tiers in hc.

The second one is Kitava-like statue in the Forge. His dagger move is unpredictable and almost impossible to read. The rest of the moves are ok, but this dagger still gets me from time to time.

At least from my experience all other bosses are fine even in juiced T15+2 maps, they have good telegraphing and even sound clues for big slams, but these two I'd avoid in red maps at all, even without damage buffs.


Probably with time and practice these two can be learned and their moves can be reliably avoided, but it would be great if they would just have better telegraphing, as the rest of the bosses.
Last edited by adavydow#2566 on Dec 17, 2024, 3:06:26 AM
Last bumped on Dec 17, 2024, 2:52:18 AM

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