Sanctum issues will eventually get ironed out. However, 'honor resistance' was a mistake!

People don't like a lot about Sanctum and I think most (not all) of the problems are just early access roughness with the game in general that is being highlighted in a "don't get hit" game-mode.

Honor resistance on the other hand is just a bad idea. Honor resistance should be removed and players should, especially in the higher level sanctums, just take less honor damage. Sanctum relics are cool, but honor resistance is a tedious mandatory thing that Sanctums are balanced around and that is too much.

On a related note, normal player resistances in general are really messy in PoE2 and I made another post about it.
https://www.pathofexile.com/forum/view-thread/3629096
Last bumped on Dec 17, 2024, 10:02:40 PM
I agree with both of your points.

Additionally, for co-op I think everyone should lose the same % honor as the person who took the hit rather than the same flat honor. That will result in everyone losing at the same time & not overly-penalize the non-max-energy-shield users out there.

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