Stampede should Reduce Character Size to Zero
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Title of thread.
Stampede feels way too clunky when you constantly get stuck on every other enemy in tight quarters. It's arguable that Stampede is fine having a set travel distance rather than being able to be canceled earlier, or that it can't change directions mid-charge. These aspects require you to space your skill usage more appropriately and add weight to the "Warrior" archetype gems. But it's very frustrating to get stuck on enemies now that we know the technology is there to avert that very problem. The Warrior's gameplay should feel like a raging bull rushing headlong through enemies, rather than getting wimpily stuck on trash mobs. IGN: ArborealTeapot [Standard] ~Your Happy Hugfriend~ (Not Hugfiend...) Last bumped on Dec 15, 2024, 8:25:04 PM
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While were at it , Shield Charge getting stuck on team mates, Cmon the player to player collision needs to get out of here, its not fun.
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