Why Have Ailment Threshold If There's Still So Many Ground Effects
Give us more 'reduced effect of ailment' or however it might be worded rather than thresholds from hits from gear and the tree. With chilled, burning *yes i know burning isn't an ailment* and shocked ground you have to instantly just take its full effect. Leave that BS in poe 1 please. If there's not an interesting way or option to fight something then dont include it.
Last bumped on Dec 15, 2024, 4:56:27 PM
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Burning isn't an ailment?
So there's just no way to scale it other than nodes that specifically say "burning/ignite"? Because there's no fire damage nodes. Fucking ridiculous. Last edited by Xenus_Paradox#7530 on Dec 15, 2024, 12:04:22 PM
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" Ya burning is just a fire dot degen. Being ignited is an ailment of course which does the same thing pending the damage source. So if you straight up take a burn somehow like in poe its RF or scorching ray or burning ground, thats not you having an ailment its just skipping the ailment part and taking a fire dot basically. To scale it you can do generic/global damage, damage over time, fire damage, elemental damage. But not ailment damage or ignite damage or anything involving ailments and their wording alongside damage they might provide. On poe 2's tree without looking as i type this im not sure exactly whats on there outside of ignite stuff which i know exists but i know there's generic fire damage and elemental damage at least. Last edited by Fart_Smucker#3238 on Dec 15, 2024, 12:12:50 PM
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No fire damage AFAIK. At least none that's convenient for Merc.
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" Ya only once you get west and north west/north areas does it start to appear. Last edited by Fart_Smucker#3238 on Dec 15, 2024, 4:57:20 PM
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