Fireball + SRS network spikes issue

Technical issue found 14/12/24

So it took me a while to figure out what was causing lag spikes in my build, but i found something that absolutely need to be fixed.

If you trigger multiple fireballs (that each have their own projectiles after explosion) + raging spirits (SRS) active at the same time :

- Instead of spawning a single raging spirit per Fireball, it actually spawn 1 for each single projectile coming out of them after explosion, which actually create a massive network call since it spawn / despawn hundreds of spirits at a single time

- If you combine Fireball + Unleash + Fork + Scatter + SRS you end up having a massive lag spike machine. If spirits were only spawning per fireball it would definitely fix this issue big time.

It's hard to play currently this particular setup even with a godly PC, hope it get fixed, will strongly help performance.
Last edited by Haunted_Kittens#4198 on Dec 14, 2024, 6:09:27 PM
Last bumped on Dec 14, 2024, 6:08:07 PM

Report Forum Post

Report Account:

Report Type

Additional Info