Fireball + SRS network spikes issue
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Technical issue found 14/12/24
So it took me a while to figure out what was causing lag spikes in my build, but i found something that absolutely need to be fixed. If you trigger multiple fireballs (that each have their own projectiles after explosion) + raging spirits (SRS) active at the same time : - Instead of spawning a single raging spirit per Fireball, it actually spawn 1 for each single projectile coming out of them after explosion, which actually create a massive network call since it spawn / despawn hundreds of spirits at a single time - If you combine Fireball + Unleash + Fork + Scatter + SRS you end up having a massive lag spike machine. If spirits were only spawning per fireball it would definitely fix this issue big time. It's hard to play currently this particular setup even with a godly PC, hope it get fixed, will strongly help performance. Last edited by Haunted_Kittens#4198 on Dec 14, 2024, 6:09:27 PM Last bumped on Dec 14, 2024, 6:08:07 PM
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