Dying after boss makes you lose loot forever
Is this intended? It is very frustrating. I killed the Rathbreaker and the beginning at the Act 2, after several retries only to be killed by his minions right after loosing all my loot.
To make things worst, I got no way to re-trigger a spawn of this boss. Last bumped on Dec 14, 2024, 12:13:18 PM
|
![]() |
I am not a fan either of resetting the Map when you die. Especially at Bosses or in the endgame maps. Why do we have 6 Portals, but when we die the map is closed? Just to port out of the Map and clear the inventory or if we play in a group? At least give us 3 tries to clear a map.
At Levelphase it is kinda frustration to run over the map again and kill ALL monsters i already killed. Checkpoints are nice, but i dont understand the point of resetting the whole map and loose all the loot |
![]() |
i like me some hc but the on death stuff should be a little more forgiving or be removed completely. Defeating a rare shoudl never be rewarded with an insta death if you are 1 millisecond to slow...
The coreographed one from some of the chubby fellas is ok design, but the chaos explosion or whatever it is, that some rares have is absolutely out of bounce for the current hc like system... Last edited by Strickl3r#3809 on Dec 14, 2024, 11:26:08 AM
|
![]() |
I like it.
Deaths are not an option. They aren't your strategy for boss completion. This stops glass canons from melting 1/3 of boss HP, dying, then repeating til he's dead. That takes no skill and makes for a crappy game. Learn the boss mechanics. If you struggle then slow the boss with temp chains + freezes. |
![]() |
" Nobody here complains about that.... we dislike the fact, that when you die AFTER the boss is dead, you cannot loot the stuff AND questitems |
![]() |
Apexmaterial can’t read. OP is talking about dying AFTER the boss is dead, not about boss health resetting.
|
![]() |
Not to mention that the loading screen specifically states "Dying will set you back to your most recent checkpoint, respawning all enemies"
So apparently these boss mobs aren't enemies? really? |
![]() |