Mapping & atlas progression is so boring & tedious

I think the atlas & mapping system was near perfect in PoE1 after years of polish & fine tuning and then PoE2 throws out a lot of the good things.

Currently maps feel tedious and boring, having to backtrack long distances if you missed one rare mob or having to finish 10 maps to get the next set of atlas points.

Also, most maps not having bosses is a huge negative for me. The boss designs are one of the best parts of PoE1 and PoE2, and mindlessly grinding through packs of regular monsters is nowhere as engaging as doing boss mechanics.

Some of the PoE1 mechanics that are ported over like Ritual feels not suited for POE2 at all, since it loves to spawn in tight corridors and spawns 100 monsters right on top of you where you can't see wtf is going on.


Summary - right now the endgame is a bit of a frankenstein's monster with the soulslike enemy designs from PoE2 and the spammy nature of PoE1. This doesn't work well together.
Last bumped on Dec 23, 2024, 12:18:09 AM
"
Also, most maps not having bosses is a huge negative for me. The boss designs are one of the best parts of PoE1 and PoE2, and mindlessly grinding through packs of regular monsters is nowhere as engaging as doing boss mechanics.


Hugely agree on this, the campaign feels so good due to the boss fights, atlas should be at least 50/50 on bosses, or map layouts should be made more linear on a "kill all rares" map to reduce backtracking...
For sure. Maps without bosses feel extremely empty + boring.

Going from getting one point each new atlas map in PoE1 to 2 atlas points in PoE2 is really bad. This doesn't feel like progression, just something that happens eventually but there is not much to look for.
Agreed, just got to atlas as a casual and 5 T1 maps in am already concerned I'll leave out of boredom. And the fact that you can brick your atlas, easily, is bad design.
"
Agreed, just got to atlas as a casual and 5 T1 maps in am already concerned I'll leave out of boredom. And the fact that you can brick your atlas, easily, is bad design.

How do you brick your atlas? If you fail to complete a map, you can just run it again (with a new waystone).
"
Tekkar#0132 wrote:
"
Agreed, just got to atlas as a casual and 5 T1 maps in am already concerned I'll leave out of boredom. And the fact that you can brick your atlas, easily, is bad design.

How do you brick your atlas? If you fail to complete a map, you can just run it again (with a new waystone).


He obviously hasn't run many maps yet. The devs removed this before releasing EA
I'm starting to think you should be alerted to nearby rares, or just have the rares on the map to begin with currently. Although its not usually too bad in my case, my monk has ~33% movement speed at the moment, so he can usually get around the map pretty quickly. But my warrior... ugh.

Definitely agree on only getting atlas passives every 8-10 maps. Still haven't seen a citadel yet, although I'm not at t15 maps to really try them anyway.

One thing I think would also help is to make the area of effect the towers have larger (vision and their juice radius) and make them spawn less frequent to compensate for the greater range.

Report Forum Post

Report Account:

Report Type

Additional Info