Answered Call- add "totems affected by minion nodes"

Answered Call right now seems really cool but is completely useless. Minion nodes are too far from totem nodes to be able to build around them. They add some interesting buffs but they aren't worth the visual clutter and you don't have a choice as to what comes out. Also, totem playstyle doesn't allow minions to last long enough for the buffs to really matter. I would suggest adding something like in the title of this post. Make Answered Call add a minion tag to your totems so that they are affected by minion passives. This allows you to actually build around a totem minion build which would be really cool.
Last bumped on Dec 19, 2024, 11:30:20 AM
Or have it be the other way around, letting minions benefit from all totem stat increases. Right now the minions are pretty useless and arguably hinder you more than they help by making it hard to see the boss's effects.

I also think the randomness should be changed by letting you select a minion type like with Pathfinder flask throw choice.

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