Normal (white) monsters

Normal monsters are too hard, they have damage like bosses and they run very fast. If your skill does not kill them immediately, they will surround and kill you in a second. I think that white monsters should not be so strong
Last bumped on Dec 29, 2024, 10:23:29 AM
Which ones? The only ones which can be a problem are the mages and the slammers. They are usually not attacking you in a big swarm and shrugging off normal auto-attacks is not that hard.
for example, ritual and breach monsters, I have lvl 82 arc and items for 200 ex and I can't kill them, they jump from all sides and kill
I feel all minions move to fast and can change path on the drop of a dime to keep rushing you.
Haven't fought a Breach yet, will jump inside one to see what's up.
Yup, did it no problem. 6K armor, 4k evasion, blind on hit, Defiance, Wind Ward......the white monsters did mostly scratch damage despite swarming me. Now, my AoE clear is crap, so trying to clear breaches is definitely useless, but with proper defensive layers white mobs can be mostly neutered.
Last edited by Johny_Snow#4778 on Dec 12, 2024, 4:34:14 PM
Sure, if you take defence it will be fine, but with my skill i cant lose dmg, becouse then i wont kill any monsters
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Which ones? The only ones which can be a problem are the mages and the slammers. They are usually not attacking you in a big swarm and shrugging off normal auto-attacks is not that hard.


chronomancer has a ascension node to slow monsters, rares and bosses, plus a level 13 curse to go along that, plus passive skill tree nodes to further buff that combo... as soon as i have the gold i'mma respec
I'm trying to complete Tier 6 maps and just got 1 shot by a white spider in a Vaal map in Tier 4. White monsters have tons of balance problems. This needs to be fixed if GGG isn't going to return 6 portals per map - which needs to happen regardless.

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