Cold Snap Targeting Suggestion

First off, I want to say that I really love what you are doing with PoE 2. In general, things feel pretty great, but I wanted to share one of my personal pain points in case it is helpful.

Targeting with Cold Snap could be improved. I think it is a mistake that you can cast the spell with no target. It is frustrating to have to mouse over a viable target or have the spell fizzle. Further, this implementation locks the spell out of interesting interactions, like cast on X builds.

My suggestion is to have the spell cast on the closest viable target unless the mouse is over a different viable target, whereupon the mouse target will override the default. It should also prioritize frozen enemies over orbs, though I could see use cases for the opposite. 90% of the time I want to shatter a frozen enemy.

This would save my hands and my sanity immensely. This is already kind of how it operates on the controller, though there are some other auto targeting shenanigans going on there (I have noticed that the character needs to be facing the orbs to explode them properly, after which the closest seems to be targeted).

Hope this is helpful!
Last edited by MrHyde#4567 on Dec 12, 2024, 2:15:05 PM
Last bumped on Dec 20, 2024, 12:32:15 PM
I have had a similar issue with Cold Snap using a controller. If a frozen monster is behind the current focus or the frost bolt is behind a closer monster it will not target them or the bolt, and targets the closer monster wasting a bunch of mana.

With the way Cold Snap targets it is almost unusable with a controller. I may be doing something wrong however but have had no luck with focused targeting on or off.

Using the mouse and keyboard does however target whatever is moused over like MrHyde is describing.
There is a similar issue with lightning warp where it will sometimes target non cullable enemies when there are both cullable enemies and ball lightning around seems like the auto target priority overall is bugged.

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