Siphoning Strike Feeling Clunky On Shocked Enemies
When you get a power charge it adds an additional animation making attack speed completely useless on the skill and makes it not worth using at all.
It looks like an intentional animation or else I'd consider it a bug it feels so bad, perhaps the animations speed was meant to scale with skill/attack speed and it doesn't? Last edited by hdhp2004#1306 on Dec 12, 2024, 8:24:44 AM Last bumped on Dec 12, 2024, 8:45:32 AM
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The entire mechanic of needing to use a separate attack to get a power charge while the enemy is shocked is clunky, please consider putting the mechanic as a support skill instead so an attack you are already using can siphon to get power charge.
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" Honestly not a bad idea, turn the power charge part into a support, and make siphoning strike have a mana/life leech ability or just make it shockwave by default and do a bigger and stronger shockwave if it consumes a shock (maybe even make it consume power charges for this effect). |
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