POE strategy: We all started with a hype, but developer decisions making this thing here toxic, fast

EA should be fun for everybody - why not start overpowered, trying out many builds, drowing in rares and uniques to just celebrate the release and have fun?

This here feels more like a punishment.
Last bumped on Dec 12, 2024, 6:11:10 AM
I understand why the developers do it the way they do. If you made the game overly rewarding at the beginning or gave everyone the opportunity to play overpowered characters right away, it would have a huge impact on expectations for further development in that direction. Making the game more difficult and less rewarding afterwards to make it more challenging would cause a more extreme shitstorm than the current path. Even if it might be painful for some players now, of course. I also have my issues with some content and aspects of the game as it is right now but I perceive that the developers are working to make it better.
I fear more that will not be "some players" stoping because having no fun, but creates a huge toxic cloud that will take months to rebuild.

Releasing a game that punishes you and is simply no fun to play might be a confusing strategy.

It could be a simply thing like "no respec costs" - that would change eveything in day - and would be great for the EA spririt
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drstreit#2059 wrote:
EA should be fun for everybody - why not start overpowered, trying out many builds, drowing in rares and uniques to just celebrate the release and have fun?

This here feels more like a punishment.


Stop using word "toxic" and use more appropriate words to describe how you feel, I beg you D:
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drstreit#2059 wrote:
EA should be fun for everybody - why not start overpowered, trying out many builds, drowing in rares and uniques to just celebrate the release and have fun?

This here feels more like a punishment.


Imagine having the best car , the best girls/boys , money , power and then at release all gets taken way and your back to your pinto,alone with 5 euros on the account .

How do you feel?
"
drstreit#2059 wrote:
EA should be fun for everybody - why not start overpowered, trying out many builds, drowing in rares and uniques to just celebrate the release and have fun?

This here feels more like a punishment.


Because a lot of players dislike the overpowered aspect. That is what made me stop withPOE1.
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Because a lot of players dislike the overpowered aspect. That is what made me stop withPOE1.


Well, poe 2 has an underpowered aspect then. John promised to buff weaker skills, and nerf only the outstanding ones. But in fact, they killed many mid-tier builds today just because some CoC characters blasted the whole map pressing one button, instead of taking a little bit more time to find less... Radical solution
Last edited by denistalalae#3713 on Dec 12, 2024, 5:36:33 AM
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drstreit#2059 wrote:
I fear more that will not be "some players" stoping because having no fun, but creates a huge toxic cloud that will take months to rebuild.

Releasing a game that punishes you and is simply no fun to play might be a confusing strategy.

It could be a simply thing like "no respec costs" - that would change eveything in day - and would be great for the EA spririt

"fun" is subjective, I'm actually having a good deal of fun with the game.
Steam revise grew from 80% positive to 84 so doomsday is not happening sadly
Give it some more days - the people are already splitting into 10% who like the game for its absurd time investment and difficulty, and 90% who are surprised that "mindless fun" was not part of the package.

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