HEXBLAST AFTER 0.1.0D PATCH

So recent patch notes had the following statement.
"Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius."

Seems like a lazy way to not fix the skill. It's already hard enough to get 2 curses on enemies.

Video clearly states "If a monster has multiple curses, All of them will be detonated."
Last bumped on Dec 16, 2024, 3:37:58 AM
I agree, just seems lazy. I was like ok, im missing half my damage until its fixed; i can live with that. This "updated description" feels like a slap in the face
Not only does it feel like missing half the damage, but I tested a bunch of support gems that might make scaling it's damage easier and none of them work properly with blasphemy.

Here's the results of my testing if you're interested: https://www.pathofexile.com/forum/view-thread/3626707
Last edited by DEDRA7#4439 on Dec 16, 2024, 3:38:43 AM

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