Full salvo skill node not working

Hello, I've tested with a friend how full salvo is calculated since it doesn't show up in the tooltip what constitutes as different ammunition types. We tried with all the ammunition skills and in none of them did the damage increase occur with the specified percentages. Could you please shed some light or look into how this node is supposed to work?

Thank you
Last edited by QuessWho#5409 on Dec 11, 2024, 6:52:05 PM
Last bumped on Dec 21, 2024, 4:24:53 PM
If you check the skills view, you can see the DPS increase on crossbow dps. But some kind of visual notification would be great on the UI.
Hello,

Full Salvo: "25% increased damage with crossbows for each type of ammunition fired in the past 10 seconds."

"
Path to attain has 3 nodes at "12% increased damage with crossbows" each.
Total at start = 36% increased Damage With Crossbows (DWC).

Expected gain threshold rough calculations:

1 Shot Galvanic = 61% as 1.61 / 1.36 ratio = 1.18 or 18% increase to DWC.
2 Shot Fragmentation = 86% as 1.86 / 1.61 ratio = 15% increase to DWC.
3 Shot Frost = 111% as 2.11/1.86 ratio = 13% increase to DWC.

Test: Control to observe on skill gem is Crossbow Shot Damage 1507 as base.
1 Shot Galvanic = 1604 as 1604/1507= 1.064 is a 6.4% observable increase to DWC
2 Shot Fragmentation = 1698 as 1698/1604= 1.058 is a 5.8% observable increase to DWC
3 Shot Frost = 1794 as 1794/1698 = 1.056 is a 5.6% observable increase to DWC

Bug Report: Path Skill Node - Full Salvo
Issue: Damage scaling is significantly less than represented.
Concluding report:
Test Results Above show a need to increase the % damage output by more than double what the skill actually increases the damage by.


EDIT: The math is right as I have recently learned damage is a single pool and the language for different contributors does not make a multiplicative as in other games of this genera. Damage contributing language is increases (adds) or more (multiplies), there's also less but not getting into that at the moment.

On how damage is calculated but this is a fairly underwhelming node for the amount of path steps it takes to achieve it on the outer ring.

Quick Fix Recommendation:
1 - Change the 25% increase to a 12% more to fix the underwhelming nature of this final crossbow node.

BUG EXISTS ON WEAPON SWAPPING See Below Posts
Last edited by Demjing#1665 on Dec 21, 2024, 4:39:31 PM
Hello,

Additional testing shows that the full salvo skill node is not working at all on numerous crossbow skills "Required: Crossbow" such as grenade and ballista skills.

I verified each skill requires crossbow and yet is unaffected by this skill node that modifies damage with crossbows.

Please verify and fix as this is a capstone node for crossbows.
Hello,

Additional testing shows that the full salvo skill node is not working at all on numerous crossbow skills "Required: Crossbow" such as grenade and ballista skills.

I verified each skill requires crossbow and yet is unaffected by this skill node that modifies damage with crossbows.

I found the reason for this is that I use crossbow A for bolts and crossbow B for grenades. The skill node language states with crossbows. The skill node only applies to the unique crossbow that activated it, not crossbows.

Please verify and fix as this is a capstone node for crossbows.

Quickest fix:
Have the Full Salvo skill node apply a 25% increased global damage with crossbows for each type of ammunition fired in the last 10 seconds.
- This would fix the weapon swap issue.
Last edited by Demjing#1665 on Dec 20, 2024, 5:23:10 PM
Hey, thanks for conducting the tests. From what I've gathered in your findings, am I right to say that Full Salvo does not work if you have it allocated in a different passive weapon set and you perform a weapon swap?
"
Hey, thanks for conducting the tests. From what I've gathered in your findings, am I right to say that Full Salvo does not work if you have it allocated in a different passive weapon set and you perform a weapon swap?


Yes, those are my findings as well.

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