Sorceress elemental curse spells. Is this just boring?
Doesn't this kind of go against the build our build any way we want, combo skills how we want to mentality>? These are pretty much a MUST HAVE SKILL, and you are kind of obligated to cast them FIRST before casting any other spell, its just the no brainer optimized way to fight, and 99% of sorceress's are going to have at least 1 curse, I suggest making this some kind of a passive, or something that doesnt take a skill slot? It's wasting a skill slot, its forcing a no brainer decision, and its making gameplay boring as your are obligated to ALWAYS cast a curse first.
Either that or turn the 3 elemental curse spells into 1 spell? But that still doesn't really solve the main problem of having this be a ''decision'' when it's no brainer must have skill. Last bumped on Dec 11, 2024, 3:33:24 PM
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And to boot, it's a boring set of skills for level 7
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you can use skills of other classes. Use other curses. Or use totems if you like. Or sacrifice skeletons for spellpower.
AS for curses, there is a decision to make - which curse to pick. Temporal chains for cc? Enfeeble for survivability? Elemental curses? And some (like punishment) are awaiting for sure with only half classes and weapons are presented |
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" This is for me the bigger issue. "Gratz you made to a new tier of skills. No "chose" between these 3 identical skils with a slightly different colour pallet." |
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