Could we get more zoom out in atlas map

I feel like the atlas map is too zoomed in even when i have it zoomed out the most we can.

Could we get more zoom out?
Last bumped on Jan 10, 2025, 7:53:43 AM
bump

Preferably at least 2x. Navigating it is pretty awkward with the current limit.
I do appreciate how much you can zoom in on it though.
100%, i feel like i can only see such a tiny space, it's too claustrophobic! Please GGG let us zoom out more!
+1, I made a post too about that

"
MinD128#6494 wrote:
The endmap is cool! chosing your maps and planning your path can be fun ... in the beginning! but once you start to go deep you will be lost quickly !

So here are some suggestions that may be nice to add:
- a Minimap!
- a search function
- Lost towers tweaking
- No waystones maps

A minimap for the endmap :
This can be implemented in 2 ways:
- literally add a minimap!
- Do it the Civilization VI way: add a zoom out ability and when we reach a certain point the whole view map turn into a minimap which let us zoom out even more without performance issue!

A search function :
Some maps left behind while progressing through the atlas are still interesting to do later! let say we want to do breach at some point, or Ritual or something! Or maybe I got a stack of T16 maps and I want a +2 map slot to use them (corrupted + irradiated)
A search fonction can help a lot here!

Lost towers tweaking
Lost tower maps are a must do maps! and so it's fun in the beginning but become repetitive and even boring in the end! to keep things fun maybe add 2 or several type of maps:
- a light map with few or no mobs (like hideout maps) that we can do quickly
- keep the actual lost tower map in the game, we may encouter them from time to time! and this will make finding them fun!
Also, add a visual indicator for towers with active tablets!

No waystones maps
Wandering traveller, Hideout, and maybe light lost tower maps, shouldn't need a waystone. if a map can be done quickly or has few/no mobs it shouldn't require a waystone, it should have a fixed level.
For exemple, early hideout have low level, later hideout (shrine/canal) has higher level.
For towers, as we progress further from the ziggurat refuge the level start raising!

All these are just suggestions that may be fun to add and I'm aware that this will require a lot of coding!
Keep up the good work!

Have fun all !
There's SO MUCH QoL needed for the atlas map that it's crazy. More zoom is absolutely a part of that. But we also need more directional icons, pins/notes, more of the good layouts, less of the bad layouts, more variation in what you discover (but this will of course come with time).

What I want most of all, is for Tablets to be able to roll "All maps in radius are Sandpit maps".

As of now, it's VERY bare bones. Which is OK in an EA.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Jan 10, 2025, 7:55:01 AM

Report Forum Post

Report Account:

Report Type

Additional Info