Early game is boring and feels terrible

Everything here is just for constructive criticism and to help the game get better.

I leveled 2 characters, one sorceress and one monk (currently doing campaign).

First character I thought it was a slow process, and not very rewarding. I was playing Spark and it was not fun at all until I switched to Cast on Freeze Comet, and although there are major mana issues, it was fun and rewarding.

Second character, terrible experience until I got to the end of act 1 where it got better temporarily.

So lets see why I find it a bad experience:

-You are too underpowered comparing to normal mobs. I find myself getting deleted by white mobs. Their damage is way too high for the amount of gear, damage, and stats you have. I get the ARPG fantasy of getting more powerful as part you your journey with the character, but it should not be painful to level.

-I find myself having to kite mobs for very long in order to clear the area and move on. I think that movement speed is too slow (I am not saying it needs to be zumzum).

-Areas are massive and you have to backtrack a lot, wasting time and slowing things even more.

-Boss fights in general I find that are in a good place, but maybe they have a bit too much HP. Could maybe also lower their damage, however, this isnt the most important.

-Cant equip items due to lack of stats. For example, I have a dex item and I am a dex class (and all my stat nodes are dex), but cant equip the item bacause I lack more stats...

-The whole campaign is too long. I am not interested in leveling any character with the game in its current state, and I am defenetly not leveling a character every 3 months when it has a campaign that takes 15-25 hours to clear. It is just not appealing.

I hope we can make a better game together.

Thank you, GGG!
Last bumped on Dec 11, 2024, 2:12:47 PM
We must be playing a different game then,

First character was terrible rng, bad gear all the way to 45, got some semi decent gear, steam rolled the rest of campaign. similar kind of pain.

then they patched the drops, now playing monk and literally everything im hitting so far is getting oneshot, stunlocked or frozen. literal ez mode. Act 1 btw, and i was doing this from the start all because i scoured the shops for some reasonable items.

Build it right with the right supports and its a breeze. Killing palm with the thunder slam is powerful af.
Yeah the contrast of actually using a strong skill interaction compared to blindly picking a gem is night and day. You actually get to start having a bit of fun when you have massive aoe or are deleting packs and bosses with high-damage spells.

And white mobs chunking you for 30% hp is just ridiculous game design lol

The massive empty zones definitely need to be cut down by 50%(or more in some cases) and characters need higher base movement speed because some boss attacks are literally impossible to dodge fully if you're too slow and have bad boots. That is not good game design. The movespeed wouldn't be enough to fix the boring campaign, the zones need to be smaller and there needs to be some kind of indication pointing you towards every objective/quest in a zone too. Right now you're just wandering around in a giant maze until you find the quest item. That's not fun. And its a huge waste of time, people will not put up with this kind of campaign every 3 months.

Bosses are just hp sponges that only really start being reasonable when you have like 50-100k dps. And that's just absurd because not everyone can or knows how to abuse skill interactions to get this amount of damage. The pathetic amount of loot and gear drops also makes this issue even worse, on top of skill gem levels being tied to zone levels instead of just leveling up from player exp like in PoE 1. The power progression of this game is just bad. Leading to people getting hard-stuck on bosses they can't kill, they can't get more powerful even with a few levelups so they just quit.

Being attribute-starved is a really weird thing too, why do gems and items require so many stats when you only get 5 per travel node, and amulets were nerfed to give 50% less attributes compared to PoE 1? Old players typically think that the less travel nodes your build has, the better. Because you're spending your points on useful notables/keystones instead of attributes. In this game some people starting on the bottom half of the tree might actually have to resort to getting that star-shaped attribute cluster which is insane to me. Attributes definitely need to be re-adjusted.



And yeah ain't nobody gonna do this 30 hour campaign more than once a league, and especially not every 3 months. People already despise doing a 7-hour campaign that's already been figured out and memorized in PoE 1. It's absurd if the devs think that the majority of the playerbase will be ok with this snoozefest of a campaign just to get to the underwhelming mapping endgame in its current state. Nope, they'll just not play the game lol
"
We must be playing a different game then,

First character was terrible rng, bad gear all the way to 45, got some semi decent gear, steam rolled the rest of campaign. similar kind of pain.

then they patched the drops, now playing monk and literally everything im hitting so far is getting oneshot, stunlocked or frozen. literal ez mode. Act 1 btw, and i was doing this from the start all because i scoured the shops for some reasonable items.

Build it right with the right supports and its a breeze. Killing palm with the thunder slam is powerful af.


Monk is just one of the more OP classes, sadly your subjective experience is not the experience of the masses. There's a reason so many people are complaining about so many things that need to be changed in this game lol
"
Toforto#2372 wrote:
Monk is just one of the more OP classes

Wasn't he "the worse melee class, and the game has bad melee" just in some other thread?
"
Toforto#2372 wrote:
"
We must be playing a different game then,

First character was terrible rng, bad gear all the way to 45, got some semi decent gear, steam rolled the rest of campaign. similar kind of pain.

then they patched the drops, now playing monk and literally everything im hitting so far is getting oneshot, stunlocked or frozen. literal ez mode. Act 1 btw, and i was doing this from the start all because i scoured the shops for some reasonable items.

Build it right with the right supports and its a breeze. Killing palm with the thunder slam is powerful af.


Monk is just one of the more OP classes, sadly your subjective experience is not the experience of the masses. There's a reason so many people are complaining about so many things that need to be changed in this game lol


Clearly you didnt read the first half of my post then cause levelling a new character from day 1 was literal agony. I have just as much to complain about as well as said "masses" and you dont exactly speak for them either.

It hasnt all been steamrolling all the way, i got to maps the hard way. as for monk being OP, literally original poster of this thread said he was having a terrible experience on the monk so ye. lol.
"
Toforto#2372 wrote:
"
We must be playing a different game then,

First character was terrible rng, bad gear all the way to 45, got some semi decent gear, steam rolled the rest of campaign. similar kind of pain.

then they patched the drops, now playing monk and literally everything im hitting so far is getting oneshot, stunlocked or frozen. literal ez mode. Act 1 btw, and i was doing this from the start all because i scoured the shops for some reasonable items.

Build it right with the right supports and its a breeze. Killing palm with the thunder slam is powerful af.


Monk is just one of the more OP classes, sadly your subjective experience is not the experience of the masses. There's a reason so many people are complaining about so many things that need to be changed in this game lol


sadly your subjective experience is not the experience of the masses. There's a reason so many people are complaining positive about so many things that [don't] need to be changed in this game lol - that's why the steam review is 'Very Positive'

rekt
Last edited by Daxgalex#6239 on Dec 11, 2024, 8:24:31 AM
"
Daxgalex#6239 wrote:
"
Toforto#2372 wrote:
"
We must be playing a different game then,

First character was terrible rng, bad gear all the way to 45, got some semi decent gear, steam rolled the rest of campaign. similar kind of pain.

then they patched the drops, now playing monk and literally everything im hitting so far is getting oneshot, stunlocked or frozen. literal ez mode. Act 1 btw, and i was doing this from the start all because i scoured the shops for some reasonable items.

Build it right with the right supports and its a breeze. Killing palm with the thunder slam is powerful af.


Monk is just one of the more OP classes, sadly your subjective experience is not the experience of the masses. There's a reason so many people are complaining about so many things that need to be changed in this game lol


sadly your subjective experience is not the experience of the masses. There's a reason so many people are complaining positive about so many things that [don't] need to be changed in this game lol - that's why the steam review is 'Very Positive'

rekt


Don't worry, the hype phase will be over in a few months. Steam reviews and numbers atm mean nothing.
"
Toforto#2372 wrote:
Yeah the contrast of actually using a strong skill interaction compared to blindly picking a gem is night and day. You actually get to start having a bit of fun when you have massive aoe or are deleting packs and bosses with high-damage spells.

And white mobs chunking you for 30% hp is just ridiculous game design lol

The massive empty zones definitely need to be cut down by 50%(or more in some cases) and characters need higher base movement speed because some boss attacks are literally impossible to dodge fully if you're too slow and have bad boots. That is not good game design. The movespeed wouldn't be enough to fix the boring campaign, the zones need to be smaller and there needs to be some kind of indication pointing you towards every objective/quest in a zone too. Right now you're just wandering around in a giant maze until you find the quest item. That's not fun. And its a huge waste of time, people will not put up with this kind of campaign every 3 months.

Bosses are just hp sponges that only really start being reasonable when you have like 50-100k dps. And that's just absurd because not everyone can or knows how to abuse skill interactions to get this amount of damage. The pathetic amount of loot and gear drops also makes this issue even worse, on top of skill gem levels being tied to zone levels instead of just leveling up from player exp like in PoE 1. The power progression of this game is just bad. Leading to people getting hard-stuck on bosses they can't kill, they can't get more powerful even with a few levelups so they just quit.

Being attribute-starved is a really weird thing too, why do gems and items require so many stats when you only get 5 per travel node, and amulets were nerfed to give 50% less attributes compared to PoE 1? Old players typically think that the less travel nodes your build has, the better. Because you're spending your points on useful notables/keystones instead of attributes. In this game some people starting on the bottom half of the tree might actually have to resort to getting that star-shaped attribute cluster which is insane to me. Attributes definitely need to be re-adjusted.



And yeah ain't nobody gonna do this 30 hour campaign more than once a league, and especially not every 3 months. People already despise doing a 7-hour campaign that's already been figured out and memorized in PoE 1. It's absurd if the devs think that the majority of the playerbase will be ok with this snoozefest of a campaign just to get to the underwhelming mapping endgame in its current state. Nope, they'll just not play the game lol


I couldn't agree more!
"
We must be playing a different game then,

First character was terrible rng, bad gear all the way to 45, got some semi decent gear, steam rolled the rest of campaign. similar kind of pain.

then they patched the drops, now playing monk and literally everything im hitting so far is getting oneshot, stunlocked or frozen. literal ez mode. Act 1 btw, and i was doing this from the start all because i scoured the shops for some reasonable items.

Build it right with the right supports and its a breeze. Killing palm with the thunder slam is powerful af.


It must be said that it's early and maybe people will have access to the best leveling builds in a few months, which will improve the experience. However, I still think the process is too long and there need to be other major adjustments, like map size, boss HP, campaign length, movement speed, white mob damage, etc.

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