Dreadnought is the biggest load of nonense.

Some serious feedback.

- Either detune the amount of enemies on the dreadnought
- place checkpoints at least
- reduce the amount of monsters that respawn

I've enjoyed the game but this area suck big b..ls.

I've farmed till my fingers have bleed but this mission is just plain stupid period. Die, respawn checkpoint, go again and again...I understand a boss fight but this nonsense is borderline ridiculous.

This is an ARPG looter game. If I want a souls like game, then I would play one.

As it stands now, I'm regretting my investment in this game.

After almost two hours I got to the second checkpoint on the dreadnought. I will attempt the 2nd tomorrow but it's the same shit as the 1st. Common fix this crap.

The worst thing of all, after what ever boss fight ahead, the loot will be shit.

Frustration pure!!!!

I don't mind dying to a good boss fight but from 15 mobs just surrounding you and can't dodge, hit etc...honestly not a great experience.

I enjoyed the game so far but this shit on the dreadnought is just stupid game design.

As it stands now, I can't recommend this game unless you into inflicting pain on yourself.

Rant over.

PS: Black Myth Wukong Survivor.
Last bumped on Dec 10, 2024, 5:41:24 PM
Whoever designed that zone must love Maggot Lair from D2
Go read the Feedback post from the Devs
Yes, I read the point on the setting checkpoints at mid section of the dreadnought.

- surprise, surprise...why did they not do that in the early release?

Reason, to frustrate the players, to make players feel week, to make players feel like champions for finishing badly designed zone.

- Same enemies from one platform to the next, boring, boring and more boring.

Honestly, I'm so surprised that they fooked it up so bad 1st time around.

Dread's biggest problem is the unnecessary amount of tight bridges, which can magically spawn enemies behind you so you're trapped (which might be a bit better now w/ roll buff but like hello what?)

The environment is the hardest mob on that whole ship.

But yeah idk if I'm making an alt anytime soon, but the checkpoints and the roll change might be enough to save it.

Admittedly it's also way easier on Cruel, because you're not running a jank half-done build because of skill/etc restrictions. I know Cruel is a temporary thing, but does shine towards possibly other issues with player power in early game.

(my 2 cents)
Mobile games have better trading...
Last edited by Tonst3r#4966 on Dec 10, 2024, 5:42:04 PM

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