Suggestion: Change render resolution in Login-Screen and Inventory

On base PS5, I'm currently using NIS upscaler with Dynamic Resolution enabled. With these settings, the game tries to reach 60 FPS by dynamically adjusting the render resolution.

During gameplay, I very much enjoy the look of the game with these settings. However, in scenes rendered in a non-isometric view (such as the character selection and the console inventory), the NIS upscaler causes some distracting aliasing and flickering on edges. With FSR, there are no aliasing issues but the image looks very blurry.

However, when using native 4k resolution (and disabling Dynamic Resolution), these screens look very clean and have no aliasing issues. While this causes FPS to drop to 30, the FPS does not really matter in a menu screen.

Thus, I suggest implementing an option to force the game to render in native resolution while in menu screens. This would allow for using NIS without aliasing artifacts, at the small cost of less FPS in the character selection and console inventory.
Last bumped on Dec 10, 2024, 8:16:27 AM

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