Time Freeze is underwhelming and gets overshadowed by base mechanics

Before you pile up at me. YES. I know it's mechanically very powerful. Yes. It's a great setup spell. Yes, you can somewhat decrease the cooldown and increase effect.
But...
- You are sacrificing 4 ascendancy points to get to it
- Midway perks for making buffs expire a bit slower on you feel quite... useless for sorcerers?
- You sacrifice SIGNIFICANT power to be able to have mediocre utility
- Time freeze is on 1 minute cooldown
- Time freeze is less effective the more you use it.
- Time freeze gets overshadowed by base game mechanics
- Time freeze feels extremely unrewarding and doesn't nearly have enough synergies from support that will utilize it

I feel like there needs to be an adjustment that makes this skill actually WORTH using. Instead of whining then, I will suggest what can be done. Of course individually, not combined together.

1. Introduce damage echo. Debuff that makes it so enemies take 15-33% of damage they took when they were frozen. Keep the cooldown same as it was before because this is powerful enough of a mechanic to make it worth

2. Reduce the cooldown to 30-40 seconds. Don't remove the part which makes it so time freeze is less effective when you cast it several times.
This way, player can actually have some windows where he can deal damage and is making up for lacking any potential damage.
Alternatively somewhat help with mapping if player intends to skip parts of the maps.

3. Have Time freeze apply a decaying slow after it finishes. Increasing skill cooldowns for enemies AND slowing them down. Decays after... let's say 2-3 seconds. However, to balance it out keep the cooldown to 1 minute

4. Give player movement speed acceleration after time freeze finishes. For each second frozen during the ability duration, player applies stacking buff that adds 7-10% movement speed. Then for double that duration, they move that much faster.

5. Give it an additional charge use. Why? Because bosses are already less effective against time freeze the more you use it. It still has a 1 minute cooldown.
YES. I do realize that you can later take ascendancies to reset your cooldowns. But one of them is on 33% chance to not go on cooldown thus quite unereliable.
Where Time Snap is once again suffering from a long cooldown time.

Mind you, Chronomancer has no actual way of properly boost its damage or stats. So all it can do is try supplementing it with utility.



You may agree, you may disagree but the skill simply feels to me extremely unrewarding and underpowered for what it is.
Last edited by Quill#2421 on Dec 10, 2024, 8:07:28 AM
Last bumped on Dec 18, 2024, 2:24:22 PM
Additionally an idea to put out there:

The buff expiring nodes just feel bad overall and the small percentage it actually provides is all over the place.
It has quite literally nothing to do with both of the skills it leads to. Two ascendancy points that get wasted on basically nothing.

Class would feel a bit smoother if sorceress had one of the following:

A) Replace it with skill duration. Generally amazing for the sorceress or sorceress going for a witch. This helps greatly with a lot of skills and it also makes time freeze tiny bit better.
Plays into the fantasy of a chronomancer shifting time, slowing it to make beneficial or offensive abilities last longer.

B) Replace it with movement speed. Anything between 5-10% movement speed would make a huge difference.
Playing into fantasy of chronomancer speeding up her own time to move faster.

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