Trial of Chaos Overtuned

Playing a level 40 Cold Chronomancer.



Tried Trial of Chaos maybe 10 times? Every run ended in a one shot or I degen'd so fast I couldn't react.

The omnitect lightning wave is way too strong. If you don't immediately dodge out of it or get body-blocked into it you're dead.

The bird boss that turns into a whirlwind is way too fast, I can't outrun it with 20% MS boots and I degen 100 to 0 in less than a second.

The corrupted blood turret modifier is absolute cancer if you're supposed to interact with a switch or place a crystal. You can easily get 5 stacks with good timing and just be dead.

Having 4 trial rounds with actual endgame modifiers is too challenging. Why should my ascendancy points be gated behind bad RNG? Feels really bad.
Last bumped on Dec 11, 2024, 7:59:05 PM
Nice evasion. Armor and blocks
Life is low.

Some guys actually get OS with 1k life and Evasion 80%.

But yeah the boss is not fun since it’s quite hard to dodge this boss
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Icky10#4388 wrote:
Playing a level 40 Cold Chronomancer.

The corrupted blood turret modifier is absolute cancer if you're supposed to interact with a switch or place a crystal. You can easily get 5 stacks with good timing and just be dead.
There are way too many things that completely destroy you for standing still, and way too many things to interact with that take seconds of you standing still. Ruin. Blood Gobules. Turrets. Switches. Crystals. This part really just awful design. I dunno how those rooms got past initial testing. I think they just added more mods in after they tested it and put it in beta, because I didn't see anyone mention that the trial was this bad before EA came out.The boss, like the Trial of Sekhama's boss, is just way too tanky for most skills in act 3. Only some skills can actually tangle with the amount of HP they've given it.But yeah, actually looking at it, the problem with your build is you are focused on Energy Shield. You need to be focused on armour and life early. Along with a shield for block probably.
Last edited by AverBeg7#1689 on Dec 9, 2024, 11:04:01 PM
I did it like eight levels over the monster level and still had some trouble. Definitely overtuned. Mainly I think that it just spawns too many monsters. Would have made it my fist try though if it weren't for...

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Icky10#4388 wrote:
The bird boss that turns into a whirlwind is way too fast, I can't outrun it with 20% MS boots and I degen 100 to 0 in less than a second.


This is definitely something that needs to be looked at. Like you said, insane damage for that level and it is too fast, can barely get away from it.

The Chimera boss, or whatever it is, also needs to stop running away constantly.
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I did it like eight levels over the monster level and still had some trouble. Definitely overtuned. Mainly I think that it just spawns too many monsters. Would have made it my fist try though if it weren't for...

"
Icky10#4388 wrote:
The bird boss that turns into a whirlwind is way too fast, I can't outrun it with 20% MS boots and I degen 100 to 0 in less than a second.


This is definitely something that needs to be looked at. Like you said, insane damage for that level and it is too fast, can barely get away from it.

The Chimera boss, or whatever it is, also needs to stop running away constantly.


You have no armour, and it's a physical degen. Get armour, or you will die to physical damage, either by being one shot, or getting stunned.

For Chimera, when he lands on the stone pillars you can target them, break them. and make him fall down, giving you a bunch of free hits. Did you kill him without doing that? Honestly impressive if so lol.


Honestly the problem is these bosses HP bars are overtuned to be prepared for the best builds trying to break them, and to make sure no one ignores their mechanics. The problem is, most of the skills aren't overtuned in the same way. The boss is way too tanky for someone who isn't out of act 3 already. Same with the rares.
Last edited by AverBeg7#1689 on Dec 9, 2024, 11:11:53 PM
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AverBeg7#1689 wrote:
You have no armour, and it's a physical degen. Get armour, or you will die to physical damage, either by being one shot, or getting stunned.


I had as much armour as you could realistically get on STR/INT gear in a normal play through. It does about 1000+ pdps at a point in the game when you have roughly that amount of life/ES.

"
AverBeg7#1689 wrote:
For Chimera, when he lands on the stone pillars you can target them, break them. and make him fall down, giving you a bunch of free hits. Did you kill him without doing that? Honestly impressive if so lol.


I was of course referring to the random Ultimatum boss who flies around the very large arena, not the Act 3 boss.

"
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AverBeg7#1689 wrote:
You have no armour, and it's a physical degen. Get armour, or you will die to physical damage, either by being one shot, or getting stunned.


I had as much armour as you could realistically get on STR/INT gear in a normal play through. It does about 1000+ pdps at a point in the game when you have roughly that amount of life/ES.

"
AverBeg7#1689 wrote:
For Chimera, when he lands on the stone pillars you can target them, break them. and make him fall down, giving you a bunch of free hits. Did you kill him without doing that? Honestly impressive if so lol.


I was of course referring to the random Ultimatum boss who flies around the very large arena, not the Act 3 boss.



Oh okay. I've never encountered a Chimera boss in ultimatum itself.

I can confirm it does not do 1k pdps to someone with armour, because I have tanked it and lived at level 40 with really terrible STR gear and life flask effect.

Again, I really think it just comes down to the thing being way too damn tanky for someone in act 3 to kill without seeing too many tornado phases and eventually getting unlucky.

Again again, it is also the case with rares and not just the trial bosses. You come across a lot of giga tanky rares, and eventually one has nasty mods that just bricks your build. If you can't outrun it, you die. That's not really my version of a "challenge" or "fun".
Last edited by AverBeg7#1689 on Dec 9, 2024, 11:34:51 PM
Up to this trial nearly every boss in the game felt fine, I could either kite / freeze or tank one hit with ES pool and recover before I took another. Not sure why it took 40 levels for me to run into a hard pdps mitigation check like this, especially in a trial for my ascendancy points.

Eventually I cleared the trial b/c I got the chimaera boss. I never felt under any danger and killed it in one try.

Point taken on Armour / Block for phys mit.
Last edited by Icky10#4388 on Dec 10, 2024, 2:06:02 PM
My GOD! this is overtuned by about 5x - 10x.
I've died more to this trial then rest of the game combined ffs
Last edited by Resand#5831 on Dec 11, 2024, 1:49:24 PM
I spent the last 3 hours attempting this trial. I don't know if its just bad RNG giving me chaos banes that are awful for my build (enemies can't be stunned, you get stunned if you break the leash, monsters always crit) or if these are just the options everyone gets. One time I managed to the chimaera(sp?) and made it through his first phase (fire) and when he went down to the ground floor, I died the moment I entered his melee range due to a frost breath directly in my face with -30 to resists.

I'd be fine with this encounter if the debuffs weren't cumulative, I think. Its the stacking of negative modifiers that's killing me typically. Of course, this is on a character that's ONLY 6 levels above the trail and stats like these...

Edit: can't post link to image. 1114hp, 50% armor mitigation, 66% fire, 40 cold, 35 lightning. Strength Gemling with dual wield 2h. Stun / boneshatter combo.
Last edited by Daikano01#2348 on Dec 11, 2024, 8:01:18 PM

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