Worst Zone I've Ever Played: Utzaal
[Removed by Support] What needs to be said that isn't plainly obvious to anyone who has played a game before?
Filling narrow corridors full of aoe ranged spells, melee classes that jump on you, where EVERYTHING slows you down, is not fun. Putting checkpoints AT THE EDGES OF THE MAP that are difficult enough to get to, and NOWHERE IN THE MIDDLE (except at the boss), is a HORRIBLE idea. I have 63 deaths on my monk. Over 30 of them came from this zone. I killed the boss on the first try, but these goddamn monsters and lack of checkpoints is ridiculous. Last edited by Jenn_GGG#0000 on Dec 9, 2024, 10:26:46 PM Last bumped on Dec 14, 2024, 1:57:03 PM
|
![]() |
Pinging the thread, I'm now here on my marauder and the experience is even MORE miserable. I don't understand how someone played through this and thought "Ship it".
Who are your PMs/game designers? Do they test their creations on more than their favorite / comfort character? |
![]() |
" 1. It is not shipped, this is a beta 2. They literally said they expected majority of campaign issues to be in act 3 because it is the least tested So they have your feedback now. |
![]() |
Every single act runs its most dangerous/annoying enemies at the final set of maps.
Nothing particularly different with Act 3. Utzaal / Aggorat / Black Chambers are indeed tough. As they should be. Last edited by just_dont#6539 on Dec 14, 2024, 1:42:27 PM
|
![]() |
" Lol, "as they should be". If you think they won't change the experience players are facing in act 3, you're delusional. "Tough" and "fun" can exist in the same space, and right now "fun" is not a part of act 3 past. |
![]() |
" Yeah, I know you're pretty hurt about your amazing (not at all) build suddenly not performing great in these maps. Now, you can whine or adapt. It's your choice. Although I see you're already strongly following the former approach. Last edited by just_dont#6539 on Dec 14, 2024, 1:57:33 PM
|
![]() |