What I don't understand about the negative PoE2 feedback

If I'm reading the posts correctly, it is mostly the "veterans" of PoE1 complaining about this game's "difficulty", and saying the game is bad, while everyone who enjoys the game and fits it fun and good is apparently a "tourist"?

Which makes it literally the first community ever where veterans pride themselves on struggling with fights and mechanics noobs / "tourists" tell them are not that difficult.

Isn't it usually supposed to be the other way around? lol

It's extra funny when "veterans" point out how new you are to the game when you tell them that the game is, in fact, not very difficult, like it isn't the self-own it is.
Last bumped on Dec 10, 2024, 12:35:42 PM
I feel the same. I'm going through the forums and the videos on Youtube and the general consensus looks just as you described. If I had to describe it in another way, the OG PoE1 community is very diverse, but are all generally long-time fans and purists. By diverse, I am referring to a range, of which: very casual gamer, 1-2 hours a night or a couple hours per week, to the hardcore gamer's-gamer.

I played PoE1 in 2014. Yes, all the way back then. I didn't enjoy it. I just copied a build online and tried that for a while. Just enough to make a softcore level 54 paladin and a hardcore level 21 witch. This is my first time back to the ARPG genre since 2014. I have had no issues with difficulty so far.

Does the game need a lot of fine-tuning and balancing? Yes. Do the classes need a lot of fine-tuning and balancing? Yes. The complaints about pace to me are odd. the quicker the ARPG the more you autopilot. Here, of the classes I've played, I have to combo 2, 3, or even 4 or 5 moves to get the optimal conditions for success. It feels good. I play coop with friends half the time and the number of mobs on the screen with large health bars is exhilarating.

The main complaints are loot, combination of map size/pace, and difficulty. They already implemented patches for two of these, directly affecting the third. They aren't shoving loot down our throat (thank god), but they did increase drop rates for currency in our favor a little and we get a rare when we kill unique bosses now. We can soon teleport from checkpoints to checkpoints in the same instance if we've discovered them and they have made every instance have checkpoints at the entrance and exit. The extra loot and the ease of moving around will directly help us gear up for the challenge. Be patient. It's early access and hasn't even been a week.
Well, the complainers' job is to complain. It actually gets much worse - it's highly likely the bullet points of the complainer aren't even original. Even worse than that - they might not have even played the game.

For example - the d4bad train has a lot of passengers who haven't even played the game. So they know it's bad, but they don't entirely know why and just how bad it is/was. But it's not important, what matters is there's something to complain about.
Cuz vets are here supposed to stay and they are actually realize hows it would be, and newbs will play couple of days and go away to play other games? So they are happy with 1 act and so and forget about poe at all.

No?
Last edited by DarkJen#6961 on Dec 10, 2024, 4:36:13 AM
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DarkJen#6961 wrote:
Cuz vets are here supposed to stay and they are actually realize hows it would be, and newbs will play couple on days and go away play other games? So they are happy with 1 act and so.

No?


Vets are here to stay, yet refuse to engage with mechanics and learn boss attack patterns, which aren't even that difficult and are very well telegraphed?
Ah yea the "difficulty" good thing you put it in quotes since it isnt about the difficulty.

You can clear all the acts with a level 10 magic weapon, doesn't mean it's fun. I had my first actual weapon upgrade midway trough act 3 and I was losing my mind. Well they tuned loot a bit so I will test it on a reroll.

And tourists are tourists. You qualify to be one with a lv86 being your highest ever character.

Just fyi a lot of the leveling experience with extremely bad gear felt like doing a T17 map with an inadequate character, but this comparison won't mean anyhing to you.
Last edited by krenderke#3861 on Dec 10, 2024, 4:40:53 AM
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Ah yea the "difficulty" good thing you put it in quotes since it isnt about the difficulty.

You can clear all the acts with a level 10 magic weapon, doesn't mean it's fun. I had my first actual weapon upgrade midway trough act 3 and I was losing my mind. Well they tuned loot a bit so I will test it on a reroll.

And tourists are tourists. You qualify to be one with a lv86 being your highest ever character.


I'd be ashamed to openly brag about the fact that I as a "veteran" am worse at something after a decade (and refuse to learn the core mechanics and very basics of it) than a "tourist", but that's just me.

I am level 59 in PoE2. About to finish the campaign.
The one "veterans" are "struggling" with. How about you?
Since we're talking about PoE2, bring the PoE2 stats, not the PoE1 ones.

How far are you into the game, not-a-tourist?
Last edited by Fae_Lyth#6750 on Dec 10, 2024, 4:41:42 AM
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Fae_Lyth#6750 wrote:
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DarkJen#6961 wrote:
Cuz vets are here supposed to stay and they are actually realize hows it would be, and newbs will play couple on days and go away play other games? So they are happy with 1 act and so.

No?


Vets are here to stay, yet refuse to engage with mechanics and learn boss attack patterns, which aren't even that difficult and are very well telegraphed?


Its not about learn, its about vanished expectations and false advertising. Not much anticipated seriously to get Ruthless HC instead of SC poe experience. Its boring, and that's why those modes are super-niche and not rly popular.

People in masse wants fun and power. To play game after work.

And only nolifers and tourists are glad to get what's now available. Not sure this situation will pass the test of time.
"
DarkJen#6961 wrote:
"
Fae_Lyth#6750 wrote:
"
DarkJen#6961 wrote:
Cuz vets are here supposed to stay and they are actually realize hows it would be, and newbs will play couple on days and go away play other games? So they are happy with 1 act and so.

No?


Vets are here to stay, yet refuse to engage with mechanics and learn boss attack patterns, which aren't even that difficult and are very well telegraphed?


Its not about learn, its about vanished expectations and false advertising. Not much anticipated seriously to get Ruthless HC instead of SC poe experience. Its boring, and that's why those modes are super-niche and not rly popular.

People in masse wants fun and power. To play game after work.

And only nolifers and tourists are glad to get what's now available. Not sure this situation will pass the test of time.


My post is about people complaining about "difficulty", not whatever it is that you're bringing up.

Also, whenever someone uses the words nolifer ironically, I imagine a toddler who's mad he got beat in a game and is now calling the other person a swear as an "insult".
It's pathetic.

"Veterans" complaining about bosses having things like boss mechanics being only appealing to "hardcore nolifers" be like:
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fq2edx8v512g11.png
Last edited by Fae_Lyth#6750 on Dec 10, 2024, 4:50:46 AM
Nobody is complaining about difficulty.

I refuse to engage further in this low quality bait discussion. Have your imagonary strawman argument won.

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