Improving Keybind Options (Controller)
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Just some ideas I've had regarding the current system for binding different options to keybinds. I am using a controller, so I don't know how much different it might be for KB+M.
First - I think it'd be helpful to have a "Universal Weapon Attack". While I understand that each Weapon Attack does constitute as its own Skill, it feels weird needing to have two separate "Basic Attacks" bound just to... you know, attack. This can be extra confusing for running two Crossbows, ESPECIALLY since you may not instantly recognize that there are two separate "Fire Crossbow" buttons for each of the two Weapon Sets. For example, you might load a Grenade for Fire damage on Crossbow #2 with extra Fire bonuses, swapping to Crossbow #2 in the process of activating the Skill to load the Grenade, but then fire Crossbow #1 because you think the "Fire Crossbow" command would fire your equipped Crossbow and isn't necessarily tied to Crossbow #1. In my case, I have a Mace+Shield and Dual-Maces setup. Both sets use the same Skills and attacks. Having Weapon Swap on Up on the D-Pad and with my attacks on the buttons, bumper, and trigger feels right. However this feels very clumsy since it's only the "Weapon Strike" button that ISN'T shared. I'd love to have a "Weapon Set 1 Attack", "Weapon Set 2 Attack", and "Universal Weapon Attack" options. Second - Introduce an option to make the "Secondary Bar Swap" to be a toggle. That's it. Let us be able to hold it or just tap it. Third - And I'm sort of stealing this from another feedback I saw, but give us a toggle or hold command for auto-targeting. Having a bind to use auto-targeting on the fly would be great too. Last bumped on Dec 9, 2024, 11:45:31 AM
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